Team Fortress 2

Team Fortress 2

1,947 个评价
Odyssey
14
7
21
4
2
6
11
5
5
2
3
4
2
2
   
奖励
收藏
已收藏
取消收藏
其他: Summer
游戏模式: 推车
文件大小
发表于
更新日期
92.616 MB
2024 年 5 月 1 日 上午 7:04
2024 年 7 月 19 日 下午 5:45
2 项改动说明 ( 查看 )

Odyssey 是 Team Fortress 2 包含的官方内容。

描述


Prepare to embark on Odyssey - a four-point Payload map from the creator of Phoenix, Altitude, and Cascade set within the ancient ruins and neighboring marble quarry of a remote island in the Greek archipelago. BLU starts high on a hilltop archaeological site and must descend deep into the industrial quarry below to destroy RED’s enormous marble cutting machine.



Odyssey features a unique descending layout where the cart path never travels uphill. This flips the script of typical payload gameplay, providing attackers with abundant high ground, but requiring them to eventually sacrifice that advantage and push into the defending team’s equally powerful elevated positions in order to progress. The map concludes with BLU fighting for control of RED’s marble cutting machine, using its massive rotating saw blade to detonate their payload.



Credits:

Defcon - Map layout design, detailing, various assets, concept art
KrazyZark - Marble cutting machine model, animation & sounds, construction vehicles
Freyja - Greek assets, foliage assets, soundscapes
Sarexicus - Final point vscript support

Special thanks to TF2maps.net, TriggerHappyGamers, UEAKCrash, and End of the Line server communities for their vital playtesting and feedback throughout development.
热门讨论 查看全部(2)
0
2 月 18 日 下午 7:35
Is Odessa Mining Logistics a reference to Odessa Cubbage?
Mr Axolotl Cypherer
0
2024 年 5 月 11 日 下午 5:43
[US-West] Server Running This Map
AlphaBlaster
134 条留言
ExPR 9 月 3 日 下午 12:34 
@Star Bright, would love to get the fixed nav mesh. Can you kindly send it to me? Thanks!
HandsomeJackBoy 7 月 24 日 下午 10:05 
@Star Bright As someone who mostly plays bots, I'd love the nav mesh if you've still got it
Wernsto 6 月 12 日 上午 8:16 
holy crap
Doily's Revenge 3 月 22 日 下午 6:34 
hi c:
Great map, I was just wondering if you maybe had any ideas for that objective HUD? Even today, I notice people on servers not recognizing the cool last point gimmick, but I think something as simple (i think simple?) as another Payload point visualized at the end of the track, before the objective swaps to a capture point, could help a lot.
TF2 players can just be a lil ditzy qwq but they'll notice an extra circle or the plain text on Hacksaw or whatever imo imo worth trying but regardless thanks for fun map c:
Star Bright 1 月 4 日 上午 11:21 
Heya! The packed-in nav mesh is quite broken in a lot of places and leads to bots pretty frequently getting stuck. I've made a fixed nav mesh for the map if you're interested at all!
Ashe is Kiriko main 2024 年 10 月 24 日 下午 3:28 
yo your map breaks the scottish resistance model lol
AlexMorganon ☩ 2024 年 10 月 24 日 上午 7:41 
How can i use the props of the map on any map? They work only in this map
Can-Tank! (erous) Goblin 2024 年 10 月 22 日 下午 2:56 
Visually stunning map, shockingly well designed when it comes to all points, having no major issues other than some areas that are just a bit too hard or awkward to defend for defense. The flank routes are plentiful yet not overwhelming and theres a lot of areas where specific classes can shine, such a demo in areas where the walls get tight but you can fire grenades or stickies over the walls.
Axim Nitro 2024 年 8 月 17 日 上午 11:00 
I don't know if i'm the first one to notice, but yhere is a wind chimes sound in the background, reminding us of the Interloper HL2.
o_G 2024 年 8 月 1 日 上午 5:18 
this map is a plog pros and sentry spam engi wet dream