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Almost, because even if the starting point is perfectly manageable, Malaki being so OP, it still lacks in the RP dpt and could use some tweaks so that the starting province doesn't push you North/East into Archaon and Kolek, but to Karak Drak / Chaos Dwarfs, and Kislev. Or if you didn't need to kill the poor ogres. As of now, you just don't have the choice but to delete the Chaos, which is fine, but not what the campaign aims at.
I use the console to change that but... it feels like cheating, it kinda breaks the mood (and the mod, ahah) (ahem), and I'm just too old and blind to learn how to mod =)
Anyway, really great and straightforward job, so the long commentary, thanks !
Malakai is uniquely designed to be an effective nomadic faction, so try to survive!
Using this knowledge, I suppose you can turtle your starting area until you have tier 3 walls on all 4 settlements when attempting to venture further, but that's not my cup of tea.
Missions sometimes still ask to go to the area around Karak Vlag, which is very far down the list of priorities in this start.