Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
A transport tax, or something, so it's not like you're wasting their time and fuel for free? You'd have to load it, though... maybe it's the first thing, and if you don't do it, you get a faction reputation hit?
Maybe the workers could be an extra option that costs a bit more, requesting some extra help with the trade?
I haven't done that. I don't want to cheat the system or make it too easy, but it does suck when we have a potential big trade ready and we've spent half a day loading most of it, but we run out of time in the final stretch.
Perhaps a letter saying something along the lines of: "The trader is about to leave, but if you're willing to pay a small fee, they will extend their wait by x hours. Would you like to do this, or cancel the trade?"
Perhaps there could be a couple of different responses you can give, adding more time? Like, 3 hours, 6 hours, 12 hours?
Even with the whole colony on transporting, we still can't manage some particularly large trades.