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* Further optimisation CPU side
* Moved insert location at mission start to be "in" enemy zone for a potentially hot LZ and faster mission start via the Form up position
Vehicle Class B_Heli_EC_03_RF no longer exists
*ADDED MULTIPLAYER COMPATIBILITY AND PLAYYABLE SLOTS
*REVIVE SYSTEM ADDED FOR ANY PLAYER LED GROUP
*REMOVED MOD DEPENDENCIES
*FIXED AI NOT STAYING IN RTB LOCATION AT MISSION CONCLUSION
*FIXED INACTIVE AH IN AUTONOMOUS MODE
*CHANGED ENEMY AIR REINFORCEMENTS TO BE PARATROOPERS INSTEAD OF LANDING IN HELO'S. THIS ENSURES THEY MAKE IT INTO THE AO AND NOT GET SHOT DOWN WITH TYPICAL ARMA3 HELO "TIME TO LAND NONSENSE".
*REMOVED ONE VIC FROM PLATOON(CHARLIE2) GIVES PLAYERS MORE CHALLENG/IMPROVES PERFORMANCE
*REMOVED ACTUAL AIR TRANSPORT IN XCHANGE FOR VIRTUAL SUPPORT VERSION
*OPTIMISED MANY MORE ASPECTS FOR EVEN BETTER FPS
*VARIOUS CHANGES THAT RESULTS IN A MORE ENGAGING SCENARIO WHERE PLAYER SHOULD HAVE ALOT MORE TARGETS TO ENGAGE WITHIN THE AO/A MORE DIFFICULT MISSION
*FIXED VEHICLES,THEY NOW COMMUNICATE WITH INFANTRY AND MOVE TO SUPPORT AS INTENDED.