边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Skills Rexamined
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Mod, 1.5, 1.6
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2024 年 4 月 30 日 上午 12:45
8 月 1 日 上午 3:34
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Vanilla Skills Rexamined

描述
[Updated for 1.6]

Patch for VSE. Individual expertise have been nerfed, but are merged together. Each skill has 2 expertise to choose between.

[Notice: I am chronically ill and am on an extended modding vacation. If my insurance decides to cover my autoimmune treatment again I will resume modding. Any user updates / edits of any of my mods have my blessing. Please contact me on steam or discord if you want advice on how to update these mods]

All values below are per-expertise-level. For most situations this means being either 50% or 100% faster/better. Many of these are multipliers, rather than additive meaning it impacts the game less than it appears (because the game uses values under 1).

Expertise
Shooting
Sharpshooter
Accuracy: 0.05
Stealth: 0.05
Ranged Weapon Max Range: 1%

Commando
Weapon Warmup: -2.5%
Weapon Cooldown: -2.5%

A 100% reduction in either aiming or reloading time was far too weapon dependent and breaks many modded weapons, including Vanilla Weapons Expanded! You could literally get a minigun repeating rifle.

Melee
Enforcer
Incoming Damage: -1.25%
Armor Penetration: 5%
Stagger Duration: -5%

Duelist
Melee Cooldown: -2.5%
Melee Dodge: 0.5
Movement Speed: 0.01

Represents the physique one would build up by reaching mastery in a martial art. Melee needs the most help among all skills.

Animals
Handler
Tame Chance: 5%
Train Chance: 5%
Attack on Failed Tame Multiplier: -5%

Rancher
Animal Gather Yield: 5%
Animal Gather Speed: 5%

Work speed and gathering yield are tied to the same expertise IRL. Check out a NZ sheep shearing competition some time. Animal gather yield will likely be reduced in the future, skill can improve how much wool you can shear off a sheep but there is a finite amount of wool to acquire and a 20 skill in animals pawn only getting half of the potential wool on a sheep pre-expertise is absurd.

Plants
Treespeaker
Pruning Speed: 5%
Forage food per day: 5%

Farmer
Plant Work Speed: 5%
Plant Gather Yield: 5%

Artistic
Artist
Art Quality: 5%
Art Work Speed: 5%

Creative
Global Work Speed: 1.25%

Artistic is a weird skill in vanilla with few use cases. Its the perfect spot for a wild card.

Construction
Architect
Construction Success Chance: 5%
Construction Quality: 5%
Repair Chance: 5%
Repair Quality: 5%

Foreman
Construction Speed: 5%
Floor Construction Speed: 5%

Cooking
Butcher
Butchery Speed: 5%
Butchery Yield: 5%

Chef
Cooking Speed: 5%
Food Poisoning Chance: -5%

Crafting
Processor
Mechanoid Butcher Speed: 5%
Mechanoid Butcher Yield: 5%
Component Crafting Speed: 5%

Crafter
Work Bench Speed: 5%

Machinist
Mechanoid global work speed: 1.25%
Mechanoid energy drain rate: -1.25%
Mechanoid gestation speed: 2.5%
Mechanoid repair speed: 2.5%

Social
Warden
Arrest Rate: 5%
Suppression Power: 5%
Recruit Rate: 5%

Negotiator
Trade Price Improvement: 5% Doesn't double how much you sell for, this makes you buy and sell for closer to true price
Peace Talks Chance: 5%
Conversion Power: 5%

Mining
Tunneler
Drilling Speed: 5%
Mining Speed: 5%

Medical
Surgeon
Surgery Success Chance: 5%
Surgery Speed: 5%

Medic
Medical Tend Speed: 5%
Medical Tend Quality: 5%

Mining
Tunneler
Drilling Speed: 5%
Mining Speed: 5%

Mining speed is only valid while you still have ore on your map. This results in you either spending 50% of your playthrough with no expertise, or losing your expertise in the last 50%

Prospector
Mining Yield: 5%
Stone Chunk Yield: 5%
Deep Drilling Yield: 5%

Intellectual
Pharmacist
Drug Work Speed: 5%

Intellectual
Hacking Speed: 5%
Research Speed: 5%

Same deal as tunneler

Mechcommander
Mechanoid control radius: +0.5 (requires Integrated Implants, if you do not have integrated implants, this stat wont appear on the specialization)
Mechanoid Shooting Accuracy: +0.2 effective skill
Mechanoid Melee accuracy: +0.2 effective skill
Mechanoid Melee Dodge: +0.2 effective skill
Mechanoid aim time reduction: -0.5%

All mechanoid combat stat modifiers are further modified by the mechanitors relevant stats. A 20 melee 20 mechcommander's mechs would recieve +8 melee accuracy and +16 dodge.

Occultist
Study Efficiency: 5%
Entity Study Rate: 3%
Sanity Loss Rate: -2.5% (requires VEA:Insanity)
热门讨论 查看全部(1)
0
7 月 31 日 下午 3:52
Debugging tooltips
Turambar
72 条留言
NeedMoreDakka 10 月 20 日 下午 6:16 
I must have done something wrong because I am unable to see the UI and pawns just stand still. Current save has been ran for a while now and pawns already have expertise selected. Could this be the cause or there is some other way I could keep the save?
infected07 9 月 8 日 下午 4:08 
Makes sense and keeps it relevant. Could it Technician, as in Radar technician. Thanks!
Gravenwitch  [作者] 9 月 8 日 上午 10:36 
@Endlle Oh I didn't even think about the fishing ones. Those are currently part of fishing expanded (but might move to the main VSE now that fishing is baseline) When I get some free time I'll add that.

@infected07 For pilot expertise I think I'll make it scanning speed / piloting. Not sure what to call it but both are adept at using sensors and thinking in 3d so it makes sense in my brain at least.
Endlle 9 月 5 日 上午 7:26 
Can you combine fishing skills? Not sure if its a part of the Vanilla Skills Expanded or Vanilla Fishing Expanded?
infected07 8 月 14 日 上午 1:57 
I found myself here while looking for info on VSE, gota say I appreciate your re-examining.

there is a way to reset pawn expertise using the dev menu for anyone wanting to switch to this version mid save

and I saw a comment on the VSE page, asking to do a ship pilot expertise. though it was a neat idea, should you be interested in having one for your mod.
Gravenwitch  [作者] 8 月 1 日 上午 3:34 
no worries, ive been there lol. Updated again
Turambar 7 月 31 日 下午 11:28 
@Gravenwitch, you're welcome, especially as I got the solution backwards (I shouldn't expect to be smart at 1am). It's a loadBefore you should use instead of a loadAfter to get the desired load order :steamfacepalm:
Sorry!
Gravenwitch  [作者] 7 月 31 日 下午 10:38 
@Turambar wow I really appreciate you discovering this! The update is uploading rn.
Turambar 7 月 31 日 下午 3:53 
@Gravenwitch: Here is the result of my investigation and a proposal for fix: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3235834179/600785448933156271/
Gravenwitch  [作者] 7 月 31 日 下午 12:51 
@Turambar what does you error log look like when you mouse over stuff on the minimal modlist mentioned earlier? Post it in a discussion and I'll see what I can do. Its very hard to fix stuff like this when I can't recreate it on my end.