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You say that but that's exactly how the vanilla game works regardling the plant skill. Nevertheless I should be able to add an option to customise each skills xp gain without too much trouble. I'll note it down.
I’m trying to set up some restrictions for training jobs — for example, allowing melee training only if two or more pawns are training together at the same time. I can achieve this with another great mod that complements this one nicely, called “Custom Schedules (Continued)”.
In this context, I’d like to adjust the <workSkillLearnFactor> for plant training and reduce it a bit. My reasoning is that a pawn shouldn’t be able to improve their Plants skill just by performing an action immediately; they should have to wait for the plants to grow, or for some time to pass, before actually learning something from it.
There's no reason they'd conflict as they use completely different systems.
I can confirm it is an issue. As for fixing the problem, I honestly have no clue what's wrong. As far as I can tell the altitudeLayer should be fine and I can't figure out why its rendering underneath instead of on top. I even compared it to VE's Desk Lamp and can't see anything different. For now this issue will have to go unfixed until someone can tell me what's wrong or I figure out how to fix it.
It's not exactly surprising since I'm running 459 mods, but I just want to know for the record.