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You mean learn every skill at once by doing a single bill? I don't think that's possible with how I've made the mod and even if it was I don't think it'd be something I'd add. At best you could set up bills to do X times so they rotate through them.
Sorry I'm overthinking it. I am doing random pawns and random everything runs and I'm trying to set some rules on their training.
Thanks for the support and for creating a great mod.
You say that but that's exactly how the vanilla game works regardling the plant skill. Nevertheless I should be able to add an option to customise each skills xp gain without too much trouble. I'll note it down.
I’m trying to set up some restrictions for training jobs — for example, allowing melee training only if two or more pawns are training together at the same time. I can achieve this with another great mod that complements this one nicely, called “Custom Schedules (Continued)”.
In this context, I’d like to adjust the <workSkillLearnFactor> for plant training and reduce it a bit. My reasoning is that a pawn shouldn’t be able to improve their Plants skill just by performing an action immediately; they should have to wait for the plants to grow, or for some time to pass, before actually learning something from it.
There's no reason they'd conflict as they use completely different systems.