Stationeers

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Better Power Mod [StationeersLaunchPad]
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2.141 MB
2024 年 4 月 28 日 下午 7:02
11 月 9 日 上午 9:22
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Better Power Mod [StationeersLaunchPad]

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Vinus Mods & IC Scripts
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描述
Better Power Mod
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires Bepinex to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
previously known as: ActualSolarIrriadiance

Fixes the max wattage (500w) of solar panels.
Adds info about the solar panels position to tooltip.
Wind turbines now have a higher max output and a new tooltip.
Stirling Engines can now generate 20kw like the Gas Fuel Generator.
Turbine Generators now generate 10x their original output, now making them a viable power source.
Battery Chargers, Power Controllers, and Omni Power Transmitters can now use up to 2,500w at once.

you can also go here to get the dll itself if you want to just put it in your bepinex/plugins folder:
https://github.com/TerameTechYT/StationeersSharp/
134 条留言
merath 12 月 4 日 下午 2:21 
so is this broken with no plan to fix for the upcomeing beta and stuf sad the wal turbins got pul im sher there a way to get them back
cccwebs 11 月 23 日 下午 7:01 
This mod doesn't seem to work anymore. All power generation is the same with or without the mod active and the text box showing power generation on wind turbines no longer displays.
jasonwright4838 10 月 13 日 下午 2:07 
It looks like the Turbine Generator has been removed in the latest patch. Is there a way it could be modded back in?
Geneticus 10 月 9 日 下午 3:08 
I came here to offer the FYI that beta was about to break this mod. The stuff they are doing with storms and changes to how they work is the likely culprit.
Ronchi 9 月 29 日 下午 6:13 
Hi There, I think an update today messed with the better power mod, I am on the beta branch. Now getting this error:
[BetterPowerMod - 0Harmony]: Patching exception in method null at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0006c] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00095] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at StationeersLibrary.Modding.Mod`1[T].DoClassPatch (System.Collections.Generic.List`1[T] processors, System.Int32& patched) [0x00026] in C:\Coding\StationeersSharp\Source\StationeersLibrary\Modding\Mod.cs:409
PtDaFool 9 月 27 日 上午 2:41 
Panels seem to be OP as hell with this mod. Wind power, not so much.

I think there's still some tweaking to do with the mod, but overall I think it works well :)

Does the mod still work? Well yeah kinda - seems to be OP on Mars, haven't tested it on other planets yet, so there might still be some differences, or instances where it doesn't work.
Mr Anderson 9 月 16 日 下午 12:52 
Hi,

With the latest game update my solar panels on Vulcan are still capped at 500W.
I have installed StationeersLaunchPad and StationeersLaunchPad Library.

Does this mod still works?

BR
Anderson
0043{WolfStreak} 8 月 18 日 下午 7:44 
Hello.

I do not get any tooltips when looking at wind turbines with this mod anymore. Solar panels still have them, but this one does not
intelic76 8 月 18 日 下午 5:41 
Looks like I should have unsub/sub'd this mod first before posting on my last post, as that took care of the issue for me it, no more error.
intelic76 8 月 18 日 下午 5:36 
So do we remove StationeersMods and use just Stationeers Launchpad in place? I tried that and I'm getting the same error as Shinoshi. Its looks like its hard coded to look for a file in the Z: path; Z:\VS Projects\StationeersSharp\Source\StationeersLibrary\Mods\Mod.cs:223