Stellaris

Stellaris

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Criminal Worlds
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1.026 MB
2024 年 4 月 26 日 下午 4:40
2024 年 11 月 2 日 上午 10:24
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Criminal Worlds

描述
Criminal Worlds

Across Science Fiction there are numerous examples of worlds that fall to criminal organizations: Tatooine for example. Here scum and villany are abundant and authorities struggle to keep the law in check. While Stellaris has a host of criminal events that try to build this atmosphere, I've always felt some missing immersion. This helps to cover some of those gaps, increasing a whole host of events that can occur, from crime organizations building fleets to corrupting your enforcers.

This mod does make crime more punishing as there are more events that can cause problems and they are more likely, however it also adds a number of positive benefits/events that can make having a crime world or two not the worst thing and maybe worth considering. Afterall, a number of existing governments use the criminal organizations within them to their advantage. (Maybe the local mercenaries might come in handy in this next war)

The mod is currently only available in English and German (thanks NeXon!).
(translators welcome)

Compatibility

No DLC requirements.

Zero base game files harmed (Should be compatible with all other mods)

NOT achievement compatible (Only UI mods that don't change features can be)

Features

This mod introduces 30 new events (with varied changes based on government). These events are mostly new criminal events, however this mod does include a few new crime-related anomalies and special projects.

These all provide an array of new planet modifiers, new jobs, new armies, and a new relic!

Includes a bunch of new stories, new icons for new jobs/leader traits, and new artwork for the relic.

Very few of these events are available for gestalt empires, as the flavor is much harder to create and adapt. The AI will also be affected by these events.

Contact

Please notify me with any bug reports, suggestions, and/or questions. I’d love all the feedback and the easiest way to contact me is via my discord @Accorata. Feel free to message me privately there or ping me on either the Official Stellaris Discord[discord.gg] or the Stellaris Modding Den[discord.gg].
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3 月 22 日 上午 8:18
New Event Suggestions
Accorata
97 条留言
cdozer8 9 月 24 日 下午 6:42 
Any update on when the 4.1 version will be?
Accorata  [作者] 8 月 26 日 下午 3:17 
@T0tallyN0tHenry The Update to 4.0 is coming soon, and includes a number of bug fixes, as well as a large expansion to the content included here.
T0tallyN0tHenry 8 月 26 日 下午 1:55 
dead mod? or is it still being worked on?
Accorata  [作者] 7 月 27 日 下午 2:46 
@Loffas
It is funky. Obviously, they're not going to plan the direction of their game around modders, nor would I expect them to, but I'm surprised at how little consideration seems to be given to breaking mods / current features.

4.0 brings exactly what to that table? It speeds up performance, but it doesn't. It does away with pops, which is a weird system in all fairness, but it didn't. It adds new features, but also takes others away. It simplifies planets, by confusing their UI. But it definitely does screw up every mod made to date, force a complete rebuilding of a number of base game features, take a massive amount of time/energy, alienate numerous players for seemingly no reason, and destroy all the optimizations to performance and the AI the Stellaris team have been working on for years.

From my interactions / community interactions, the Stellaris team seems like cool people who care about the game. I'm honestly just really surprised and would love to know what's going on.
Loffas 7 月 26 日 下午 1:52 
Sometimes I wonder if paradox updates are made just to screw with modders
💖⎛⎝Silver Knight⎠⎞💂☢☣ 5 月 15 日 下午 12:04 
All in good time then, thanks for updating
Accorata  [作者] 5 月 14 日 下午 5:30 
@Silver Knight Definitely will update this, but might take a moment as 4.0 really messed with jobs which is half of this mod. Also have plans to expand this which need to be finished.
💖⎛⎝Silver Knight⎠⎞💂☢☣ 5 月 14 日 上午 11:47 
Update soon hopefully?
GE0 3 月 25 日 下午 8:36 
I'm not sure this mod is working correctly for me even though it's loading into Stellaris's mod listings. Is there an easy way to tell that it is?
Accorata  [作者] 3 月 17 日 上午 7:29 
@GEO There shouldn't be any conflict whatsoever