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so true dude
and then they'll say something like ''BuT ItS A SmAlL PaRt Of ThE CoMmUnItY'' and it takes up like 65% of the entire community like man do these goofballs actually know what grass even looks like
those are 3D eyes with the eye materials with i believe had $detail parameters applied to create emissives for the eyes so that they'll glow even in the dark which my other playermodels that had similar 3D eyes use.
@Freya
it's not possible afaik to apply it with Eyes / EyeRefract shaders as i tried with my newer playermodels. but if it's a VertexLitGeneric, which 3D eyes would often use, it can be handled with $detail or $selfillum like what you've said.
So what you see as "glowing" is just a regular texture whose material "lack" interaction with the shaders. And since it shows the full-bright version of the texture at all times regardless of the map's lighting, it sells the effect of it casting light, when in reality it isn't.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3101377962
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3154875708