安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Some priorities having a higher cost is intentional. This is because across the board, IP generation is dramatically increased.
Your country should have at least 78 IP/m. It may be lower due to army upkeep and unrest. The USA, for example, starts with 199.8 IP/m. If that isn't the case, then you probably didn't install Unity Mod Manager.
I noticed some priorities costs are higher now, e.g. build army and build navy are 180 and 300. But IP are the same, roughly 51 on my 78.000 Bn country.
I'm playing an accelerated campaign, so maybe that is related.
I may misunderstoud it, but in the mid/late game there is tech which increases the econemy investment by 2% multiple times, but i could never see a change in the gdp amount you get per investment. Maybe i am wrong, but could you look into it?
Ones again thank you for the mod