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I hope you've been enjoying the mods despite these issues, and that they haven't negatively impacted your experience.
MODERROR [Tzuso] - System.MissingMemberException: ObjectBlueprints.xml, Line: 25:25 No XRL.World.Parts.Corpse.BodyDrop property exists.
MODERROR [Tzuso] - System.MissingMemberException: ObjectBlueprints.xml, Line: 25:42 No XRL.World.Parts.Corpse.InventoryDrop property exists.
MODERROR [Tzuso] - System.Exception: ObjectBlueprints.xml, Line: 58:3 Could not find XRL.World.Parts.Skill.Harvestry, element ignored.
1. Corpse.BodyDrop doesn't exist. Simply remove the Corpse part instead.
<removepart Name="Corpse" />
2. Corpse.InventoryDrop no longer exists. The default is for inventory items to drop, so you don't need to do anything to make that happen.
3. Need to use "CookingAndGathering_Harvestry" to give the Harvestry skill. "Harvestry" => "CookingAndGathering_Harvestry"
MODWARN [Tzuso] - System.Exception: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/3229001431/ObjectBlueprints.xml, Line: 64:3 Compat Warning: skill Name "Axe_ChargingStrike" has been renamed "Cudgel_ChargingStrike".
1. And this one is just a simple rename "Axe_ChargingStrike" => "Cudgel_ChargingStrike". This axe skill was renamed because both the axe and cudgel skill tree share the same skill.
"Yuckwheat" is the zone tile. Probably meant to add "Yuckwheat Stem" or "Fermented Yuckwheat Stem" from Foods.xml?
These past couple of days, her wordcount has increased considerably, this has the unfortunate side-effect of creating awkward issues for folks.
Given that you've described still being able to make choices, this is likely a syntax error in her initial dialogues that has caused issues further down the chain.
I appreciate you testing her with a new character too, that narrows down the list of issues considerably.
Long story short, I'll get on that momentarily and appreciate you letting me know!