安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Thanks for the update. And, thanks for continuing the work on this fun mod.
Hey,
If the covenant doesn't work with PSE, it's because the mod uses custom powers for each covenant and only for the basic ones in the game, and it's the same for the leader trait. So a compatibility patch is needed for the traveler to work with PSE. I'm not going to release a patch because I'm currently updating the mod with the new DLC features, and the patron system has changed a lot, so I'd rather focus on the new crisis I'm developing and how to best integrate the new DLC features.
Glad you like the mod <3
I'm not quite sure if it's a me problem (maybe I missed something in Irony), or if there is some update needed in one of these mods for 100% compatibility, but after choosing the Traveler from Beyond (from this mod), I don't seem to get any patron options in the psionic manifestation menu (from PSE), or if I get my leader to become Chosen of the Traveler, also no leader psionic options.
I will investigate :)
Hi, I'm going to play a few games to see what's new in the DLC shadows of the Shroud and start updating the mod. I've been working on a crisis for the mod until now, so I'll release the mod update when my work on the crisis will be finish. The DLC will be mandatory given the drastic changes it will cause to the shroud.
Oops I'll correct that today, I wanted to prevent only robotic but I must have forgotten that lithoid and organic were 2 separate categories and not just organic. Keep believing in your dreams !!