Barotrauma 潜渊症

Barotrauma 潜渊症

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Bicksborg II
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1.422 MB
2024 年 4 月 20 日 上午 9:37
11 月 17 日 下午 9:49
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Bicksborg II

在 Aidowl 的 1 个合集中
AIC Shipyard
3 件物品
描述
One of the mightiest warships prowling the depths of Europa, Bicksborg II is the pride of the Coalition-aligned Zomgonian Syndicate. It is the largest sub from the Aidonian Ironworks Company, who were commissioned to build the Syndicate's flagship based on Benzin Corp’s V-1999 Mk 2. While initial plans were nearly identical to those of the venerable V-1999, AIC's engineers spent months reworking the design until Bicksborg II had evolved into a completely different beast from its predecessor. Armoured with twice the steel of a Typhon and wielding more gunpower than an overvolted Kastrull, this lumbering undersea fortress is renowned for having the latest in Coalition naval technology as well as luxurious conditions for its crew. Bicksborg II also carries small but deadly Galdur-C minisubs for remote firepower and dive team support.

Specifications
Class: Attack, Tier 3
Price: 48,000 mk
Recommended crew: 5 - 10
Dimensions: 74m x 19m
Cargo capacity: 8 crates (12 including non-mission crate slots)
Max horizontal speed: 18.4 kph (21.8 kph with aux. engine)
Max descent speed: 11.8 kph
Max reactor output: 6,000 kW
Armament
Bicksborg II
  • 1 heavy hybrid gun (can switch between double-coilgun and railgun modes)
  • 1 flak cannon
  • 1 coilgun
  • 1 turret hardpoint
  • 4 discharge coils (long range, high power consumption)
  • 1 depth charge launcher
Galdur-C
  • 1 chaingun
  • 1 discharge coil

Features
Advanced controls
  • Auto-charge battery mode (adapts charge rate to grid load and reactor output, stopping after 80% charge; the remainder acts as surge absorption). Off by default.
  • Silent running mode (reduces engine output and switches to battery power). Off by default.
  • Auto-reactor controller (Lammert HTS v2.1 PF) for when the engineer is lazy. Includes 'turbo' mode (responsive but fuel hungry) and overvolting. Off by default.
  • Ballast draining overrides (drains and cuts power to ballasts, for safe Ballast Flora removal or emergency ascent independent of nav steering).
  • Docking controls (individual toggles for each docking port, and ability to select which dock is controlled by nav terminal).
  • Sonar shifting (re-centres sonar to the bow for increased forwards view range).
  • Switches for engines, guns, searchlights, oxygen generation, and fabrication.
  • Periscopes for drone piloting and camera surveillance.

Crew facilities
  • Large medbay with hospital bed, ample storage, and facilities for medical fabrication and genetic research.
  • Fabrication room with linked deconstructor, fabricator and storage, as well as a dedicated item finder.
  • Growroom for green-thumbed submariners.
  • Mess hall, crew quarters, and cabins for submariners' comfort. Notable is the luxurious Captain's cabin, sometimes used by VIPs.
  • Secure armoury, restricted to Captain and Security only.
  • 'Experimental containment cell' for prisoners, unruly passengers, or assistants.
  • Artefact room for safe transport of anomalous relics.

Double hull
Two hulls separated by water-filled void enclose the entire submarine save for the airlocks. Because the flooded void space is not part of the habitable pressure hull, breaches in the outer layer will not lead to any loss in bouyancy. For maintenance, the void may be accessed through small side-doors at each of the airlocks. (Beware: only enter the void while the sub is stationary, or you will get swept and pinned into a wall).

Auxiliary engine
A keel-mounted auxiliary engine can be used to raise the top speed to 21.8 kph when running alongside the main engines. It is recommended to save this engine for emergency use only as it is inefficient and power hungry.

Galdur-C minisub
A modified Galdur Scout Pod, Galdur-C is a hybrid drone/shuttle driven by periscope and armed with a chaingun and short-range discharge coil. Openable upper and lower docking hatches mean the drone doesn't block access through the airlock to which it is docked, and it can be used as a flexible turret stationed at any one of Bicksborg II's three ports. It can be controlled remotely from Bicksborg II's command room, or from within Galdur-C itself (wear a diving suit in the drone, as it has no O2 generator).
  • To dock/undock, aim the periscope at one of Galdur-C's docking hatches and double-click. Or use the docking buttons on the wall nearby.
  • When undocked, clicking once and holding will move the drone in the direction of your cursor.
  • When undocked, double-clicking and holding will fire the chaingun.

If you use the Performance Fix mod, update these settings to ensure that it doesn’t break the drone or any other systems.

Credits
Thank you to the following Europans, whose works were used in the design of Bicksborg II:

Special thanks to Fraserk and Kashburton for playtesting this submarine, and InitialDesu for reviewing it.







Recommended respawn shuttle for use with this sub: Mephist
热门讨论 查看全部(1)
8
5 月 3 日 上午 9:27
置顶: Performance Fix settings
Aidowl
266 条留言
auk375m 17 小时以前 
The trigger component makes sense, I thought that circle was just the interaction range. Really an interesting choice by the devs. Well, thanks again, and may your travels under the ice be safe and fruitful!
Aidowl  [作者] 17 小时以前 
@auk375m there are some settings under Trigger Component in the speakers - adjust the offset body X/Y values so that the white circle moves inside a floor/wall so it doesnt come into contact with bot paths. And then set the radius to 0 so that the circle is as small as possible
auk375m 17 小时以前 
@Aidowl Thank you so much! Out of curiosity, what was the fix? I have modified the sub for some mods and it'd be easier to apply the fix than to reapply my edits.
Aidowl  [作者] 17 小时以前 
@auk375m thanks for the feedback; I've fixed it now. Apparently the speakers were stunning the bots to make them 'dance'.
auk375m 11 月 17 日 上午 1:16 
Hello Aidowl, this is a wonderful sub, I commend you on the design. I am running into a small bug where the two speakers and jukebox temporarily ragdoll any bots walking by while they are on. It only happens to bots, and in a small radius around the device; it seems to flicker their ragdoll state. I could not recreate this issue with new speakers/jukeboxes in the sub editor, or in any other sub. Only the ones on this sub seem to have the issue. I tried debugging, but was unsuccessful. I request that you look into this, please let me know if the bug exists on your end or if any further information is needed. Thank you.
V_Crimson77 10 月 14 日 上午 12:59 
ive honestly been looking for more subs like these, the double layer always feels fun to repair even as a solo captain with bots.
pugen 9 月 5 日 下午 4:36 
The drone blocking the front bottom turret is quite annoying. Removing the drone, redocking, then embarking again seems to respawn the drone, making it a non-permanent fix.
Мистер Свага 8 月 31 日 上午 3:40 
So i tested this sub with my dudes.

The submarine is nice to look at, beautiful, but at the same time, the appearance does not stand out from the authenticity of the game.

The reactor's power seems to be insufficient and without a fully upgraded reactor I had to keep only one engine running. However, with a fully upgraded reactor, I could turn on all the engines.

The double walls are a feature of the submarine, but in my opinion, they make the submarine too powerful and annoying (large monsters are not a threat, and small monsters get stuck in the hull), although my crew like it, but iam not.

The drone is very useful, it's nice to be able to help the external team while being on the ship as a captain with a bottle of rum in my hand and a cigar in my pocket.

Overall, I liked the submarine :steamthumbsup: , but I wouldn't use it because of the imbalanced external walls and the issues with the default reactor (If you want, you can fix it yourself in the submarine editor)
Aidowl  [作者] 8 月 26 日 上午 12:43 
@Canadyne Galdur-B was the old prototype drone that used to be kept at Dock C and could only attach to the upper ports of the sub. It was made obsolete by Galdur-C, which is more compact and can attach to the top and bottom of the sub. I just left Galdur-B in the files for fun :)
Canadyne 8 月 24 日 上午 9:15 
What is the purpose of the Galdur-B Drone? It is in the files and I can see it in the sub editor but it does not seem to have been used for the sub itself.
From what I can tell it seems like it was because when docked with the Bicksborg the pump is always running when the lower hatch is open but I think that it would be a great addition if it were implemented.