边缘世界 RimWorld

边缘世界 RimWorld

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Gideon's Quality Surgeon Reborn
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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504.606 KB
2024 年 4 月 18 日 上午 10:09
7 月 16 日 上午 9:12
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Gideon's Quality Surgeon Reborn

描述
Reupload for 1.5 of Hatti's QualitySurgeon. The original mod is located here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=857350593

Only the doctor with the best surgey success chance will perform surgeries.

Known Issue:
If he is the one on the table, or is unable to perform tasks requiring manipulation, you will need to manually order another pawn with Doctoring assigned in order to complete the surgery.
58 条留言
Karatejürgen 10 月 17 日 上午 7:15 
i know medic is aktiv with priority 1, and the rest is on 2.
no other has medic on. so hes the only one left.
but instead he goes gathering and hauling some shit instead of treat patients.
i have the artifical limbs and the meds stocked but he ignores them.

also i noticed, i can force him to do one operation, but when i queue the other 6 patients, he only perform the first one and then goes gardening and shit again.
Gideon  [作者] 10 月 17 日 上午 6:47 
Karatejurgen, job priority is not what the mod looks at. Surgery success change and skill are. If you disable medical on your best surgeon, no one will do surgery since the point of the mod is to only do surgery with the person who has the best chances.
Karatejürgen 10 月 17 日 上午 6:43 
my medic has priority 1 but he dont want to perform a surgeon at all.
i disabled all other dutys only Medic left, but even if i draft him, he went to "wandering around" instead of do his job
Gideon  [作者] 9 月 18 日 上午 4:27 
Hi Lestat, this mod does not have any UI elements.
LestatTVPickle 9 月 17 日 下午 6:38 
Love the options and this mod but I did want to mention one thing that isn't necessarily game breaking but is annoying that I hadn't seen anyone else talk about. With the button marking which colonist to do surgery in the health tab, it cuts off some of the stats near the bottom. For all I know it might not even be this mod, but it's the only thing I can think of, but either moving that marker or allowing the health tab to grow with it would be awesome. Sorry if it causes issues with the request!
Rovstam 7 月 28 日 下午 12:12 
Well it's not a "bug". The mod it's doing what it's supossed to do. You just have to add a functionality to that.

I'm not saying in any way it's gonna be easy, but it can be done, and it's a very good idea.

Also pls add functionality to only allow doctors with >100% manipulation to perform surgeries.
Gideon  [作者] 7 月 28 日 上午 10:04 
@Sp00py, there is a known issue with this, you are correct. I have updated the description to reflect this. The bug is actually a holdover from the original mod and is not new to 1.6.
Sp00py_P0tat0_666 7 月 27 日 下午 11:54 
@Gideon, just for clarification, you mention in the description “ Only the doctor with the best surgey success chance will perform surgeries.

If he is the one on the table, or is unable to perform tasks requiring manipulation, the next best one will perform the operation.”

However, the string of recent comments below seem to contradict that, at least from my interpretation of what you’re saying. Can you please elaborate on that? Or am I just misunderstanding? Thanks!
Rovstam 7 月 19 日 上午 10:37 
Yeah I'm not using this mod then. Maybe if you made a mod that allows only doctors with decent surgery success change to perform surgeries i would rather use that. It would just check IF that number is higher than X and prevent my pawn that's recently been mauler and has 40% manipulation from installing bionic and botching every single one of those.
Gideon  [作者] 7 月 19 日 上午 7:18 
While this is being evaluated, it's not a change that can be pumped out quickly because the current code does not have a way to scan multiple times, and if I simply tell it to scan multiple times, this will cause performance degradation in line with how many pawns are in a colony. Essentially, each job would have to scan, if it finds a bad pawn, it has to rescan excluding that pawn from the results...which means every job will hit the CPU repeatedly until it finds a good match. The workaround for this is to maintain a cache table of all the pawns sorted by their doctoring skill and search for the highest skilled pawn who is also available, but this will require trial and error and testing to make sure there aren't any issues with detecting availability/maintaining the cache.