RimWorld
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Music Manager (Continued)
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Mod, 1.5, 1.6
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481.919 KB
12 apr 2024 om 6:43
11 jun om 13:16
5 wijzigingsnotities (weergeven)

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Music Manager (Continued)

In 1 verzameling van Zaljerem
Zal's Continued Mods
567 items
Omschrijving
Original mod by Fluffy
https://ludeon.com/forums/index.php?topic=16120
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2229205672
MIT and Share-Alike licenses
Even so, if the original author requests it, or I see the original mod updates, I will remove this update.

Compatible with Music Expanded Framework (Continued)

--

I couldn't live without some music controls, immediately, in 1.5 ...
All props to Fluffy for this and their other mods. You're a legend.

Caveats:

1. The "Previous" button now just returns you to the start of the currently playing song. You can always pick a song directly from the menu. The "Next" button plays a random appropriate song. "Play/Pause" works as normal - resume if paused, start new random track if no song playing. [Bug fixed!]

2. This mod predates Anomaly, and is not yet fully compatible. You can control the music to an extent, but it will often start on its own from other triggers, etc. I hope to improve this soon.

3. Any previous bugs/issues/functionality problems are untouched, and new ones may have arisen!

4. I may or may not do anything about improving this mod further, it seems to work for what I need it to do, and maybe you too. I make no promises. Anyway, source is included - improve it. I'd be only too happy to remove this mod if a better one arrives or if the original updates.

[Six months later, my C# is much improved and I feel to be in a place where I can start giving this active support. I just pushed a minor update, more to come hopefully!]

--

Original mod notes (1.4):

Manage your music. Like a boss.

Features:

Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will.

Also included is a larger interface that lists all the songs available, and allows you to disable specific songs[not working?], change under which conditions songs are allowed to be played, and start playing any song in the database. Custom metadata is persisted across games. You can reset all metadata in the mods' settings screen.

You can control the default interval between songs by moving the appropriate sliders in the mods' settings screen.

Compatibility with other mods:

Music Manager is fully compatible with other mods that add music to the game.
Populaire discussies Alles weergeven (4)
3
16 sep om 13:30
Issue with music not playing no matter if i choose them manually, it just wont play (SOLUTION)
Helloxmadaxfaka
2
9 jun om 22:15
How to disable songs (solved)
JesTheii
1
28 okt 2024 om 11:26
Music mod breaking in MM
Silvaria Sereneblossom
84 opmerkingen
tianming 2 dec om 16:14 
seems to be some sort of weird error

Root level exception in Update(): System.InvalidOperationException: Method not found.
[Ref BB6CC27]
at ConfigurableMusicPlayerMod.IsTargetAffectingStoryDangerUsingReflection (Verse.AI.IAttackTarget t) [0x0004d] in <101148113b8540df8f7d868df6ce1bb7>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x00037] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at System.Linq.Enumerable.Sum[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00041] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at ConfigurableMusicPlayerMod.CalculateKindEnemyCombatPower (Verse.Map map, RimWorld.Faction kind) [0x00029] in <101148113b8540df8f7d868df6ce1bb7>:0
at ConfigurableMusicPlayerMod.AppropriateNowModified (Verse.SongDef song, RimWorld.MusicManagerPlay instance) [0x000fb] in <101148113b8540df8f7d868df6ce1bb7>:0

[cut off for character limit]
Cyber 27 okt om 8:38 
Facing an issue where the music seems to randomly trigger with no real discernible cause

Here's a log file if it helps: https://gist.github.com/HugsLibRecordKeeper/f880a6ca3cc844558be4249f47ce6f6d
Mr. Meeseeks 23 okt om 5:45 
So I have it installed and every track is there. But: Songs that are set to play ONLY in War are playing randomly in peace times too?
Cr3sent_Mage 10 okt om 5:20 
Having an issue where some music quickly cuts off when the songs are at least 5+ minutes long.
MassiveRockP 27 sep om 6:29 
Is this mod able to be added mid game?
Helloxmadaxfaka 16 sep om 13:11 
i have a bug that doesnt allow me to play any song no matter if i click play, or choose a song manually, it just doesnt play
Robotic 12 sep om 14:04 
Nothing shows up in the playlist. The music is LOUD despite turning it down in settings. Uninstalled.
T 7 sep om 6:21 
I second that request for disabling songs!
hidesuwa 5 sep om 19:23 
Root level exception in Update(): System.InvalidCastException: Specified cast is not valid.
[Ref 29A8685A]
at RimWorld.MusicManagerPlay.UpdateMusicFadeout () [0x0008f] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.MusicManagerPlay.MusicUpdate () [0x0016a] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Root_Play.Update () [0x00044] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
G-Fiti 15 aug om 19:39 
Hey, would it be possible to hide the interface when the UI is hidden via F11? Would be nice for clean recordings! :)