Total War: ATTILA

Total War: ATTILA

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Better AI Recruitment for 1212AD
   
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标签: mod, Campaign
文件大小
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更新日期
529.491 KB
2024 年 4 月 11 日 上午 7:46
10 月 21 日 上午 9:27
9 项改动说明 ( 查看 )

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Better AI Recruitment for 1212AD

在 EARL 的 1 个合集中
1212AD Earl Self Use
48 件物品
描述
Warning:
Please place it under any module with newly added units, otherwise the AI will not recruit the newly added units

Description:
A simple AI enhancement mod that Make it easier for AI to recruit advanced units, thus avoiding situations such as total war:range infantry .And AI will no longer recruit any lower level units.It has good compatibility, no matter what new unit MOD or 1212 update you load, it will remain valid.

Detail:
Only AI, one trun recruitment, increase their unit cap, accelerate their technology research speed, reduce unit upkeep and recruitment cost

Attention:
This may make AI too powerful. It is recommended for users who enjoy challenges to use it

Compatibility:
In theory, it should be compatible with all MODs, and there is no need to pay too much attention to order. Just list them on top of all modules in 1212 Vanilla

Compatible with old gamesaves,But I suggest you start a new game instead.

Order:↓

Any newly added units MOD
Better AI Recruitment for 1212AD
Any Campaign overhaul (E.g. Bran's campaign AI)
1212 Vanilla all modules

Cedit:
Thanks for this guy @al_graip shah seljuq.He provided recruitment data during his actual gameplay, he combined his historical knowledge and attempted to give different civilizations distinct unit ratio styles.
44 条留言
Mingles 10 月 21 日 下午 4:11 
what did you updated today?
am 10 月 20 日 上午 3:59 
能不能取消科研加成
[S.P.Q.R.] Kefkaius 8 月 20 日 上午 6:21 
AI technology, recruitement bonus doesn't work, you put in wrong tables for handicap difficulty effects, should be 2 and not -2 for very hard difficult, same error for other difficulty.
Haliaeetusleuoephalus.Caesar 7 月 26 日 上午 12:50 
先走走内政,再军事,AI比我提前90回合出来中期兵,太狠了。
TOMxZHOU 4 月 9 日 上午 5:40 
E佬有没有取消AI科研加成的版本,AI比我提前50回合搞出中级兵了
as1031010 4 月 5 日 上午 4:49 
@EARL That's interesting. Could you possibly share more details about how it will change and when the update is expected to be released?
EARL  [作者] 3 月 25 日 上午 7:49 
@as1031010 Okay, we have plans to make a major update to this MOD recently, addressing the recruitment issue of this game from the root of the ratio
as1031010 3 月 25 日 上午 2:09 
Yes, from the top, Better AI Recruitment - Bran's Campaign AI-1212 mod main body. I deployed it as described and found that it was incompatible with Brann's Campaign AI as a result.

I tried playing the AI mod with just this one enabled, but the Middle East faction had a disproportionately high percentage of light cavalry - they made up half of ai army.
EARL  [作者] 3 月 24 日 下午 7:43 
@as1031010 thx for feedback,Have you sorted according to my order list?
as1031010 3 月 20 日 上午 4:40 
First, I activated the “Bran's campaign AI” mode for 70 turns and played. The Middle Eastern faction's army composition is a mess. The proportion of light cavalry and light archers was very high, and the proportion of infantry was small, with only a few heavily armed units. First of all, it doesn't seem to be compatible with Bran's Campaign AI mode. Because Bran's campaign AI mode has the same problem.