Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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229 BC (DEI)
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标签: mod, Overhaul
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5.701 MB
2024 年 4 月 9 日 上午 5:55
2024 年 4 月 16 日 上午 8:04
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229 BC (DEI)

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This mod is the campaign portion of a bigger overhaul mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2779405718

This is for anyone who want to play the 229 BC campaign without the campaign progression/balance overhaul.

Details:

Start date is 229 BC.

The campaign is set during the first Illyrian and Cleomenean war and shortly before the Gallic and 2 Punic war breaks out

- Rome has secured the Italian peninsular and established a foothold on Sardinia and Sicily.
- Rome have negotiated trade with Pergamon and non aggression pacts with Massilia and Veniti
- Ardiaei, now led by queen Teuta is at war with Rome and have forced Epirus into allegiance.
- Carthage, now led by Hannibal Barca and his brothers have been focused on consolidating their gains and influence on the Iberian peninsula and are are moving north.
- Macedon have expanded and are at war with the Aetolian league who is allied with Spata.
- The Seleucid Empire have seized Syria, but has lost influence in Anatolia.
- Relations between Pergamon and Galatia have deteriorated which has led to war.
- The Boii tribe have migrated southwards and secured relations with the the Raeti, Insurbres and Liguria and are mustering somewhere in Cisalpine Gaul.
- Baktria and Parthia have expanded and consolidated their possessions in the far east.
- Many major and strong/connector factions start with more developed armies, capitals, economy and technologies

Credits:

DEI Mod team, especially Dresden for his campaign creation tutorials.
44 条留言
Joles 8 月 22 日 下午 7:31 
Ah.... took the scripts of course from your full overhaul mod....not this one. Thanks :steamhappy:
Joles 8 月 22 日 下午 7:12 
@ERT: Sounds like a geat mod. I will try this with my next campaign for sure. For my current DEI-campaign I took only the 2 scripts for autoresolve and SeleucidRebels and I left also the scripted_features.lua under lua_scripts. I deleted anything else and put this pack in my load-order. May I ask if that is going to work/correct way to (only) use those 2 scripts? I started my campaign and no problems for the first turns but of course there is no way to check if the scripts run as intended (despite no crash).
Askar 8 月 14 日 上午 7:16 
hello there i love your mod. just wanted to report a little annoying bug probably with the incredibly hard to modify startpos.esf file... celtici are considered client states of carthage but they dont work as intended and actually force me to betray them in order to get them as proper working vassal.

i understand how sadly annoying it is to edit the startpos.esf file so maybe is better to just remove them as vassal and restore their previous status.
Mixu 8 月 6 日 上午 11:00 
So i found the issue for some reason the mod LEGENDARY EMPIRES HD: Imperial aspect (SUB-MOD) causes the game to crash and im not sure why.
Mixu 8 月 6 日 上午 10:30 
I can tell you i can read and when i place it to the top it crashes, when i place it on the bottom it runs the game on the regular DEI map.
ERT  [作者] 8 月 3 日 上午 9:15 
You are failing at mods or maybe reading.

The mod works fine.

All caps at the very top is likely why you are struggling.
Mixu 8 月 3 日 上午 8:27 
The game seems to crash when you start up a new game now. its a shame cause i really do love this start up time line, it really helps with making a roman campaign a lot less annoying
Vito Scaletta 5 月 5 日 上午 9:57 
Hi, could you fix Bactrian Capital being in Amul settlement instead of actuall Bactria settlement?
Ghost Augustus 5 月 1 日 上午 6:07 
MP campaign seems to be working for 229 now. Anyone intersted in a H2H camp?
Il-Khan of Persia 3 月 24 日 下午 8:05 
@NGNL
Nah, I've never liked their satraps which is why I always use the mod that gets rid of them and makes the Seleucids their IRL size. Plus this is how big both the Seleucids and Parthians actually were in 167.