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NPC战争
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模组功能: 新增内容, 游戏调整
tModLoader版本: 1.4.4
文件大小
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更新日期
150.357 KB
2024 年 4 月 9 日 上午 12:20
2 月 9 日 下午 3:29
18 项改动说明 ( 查看 )

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NPC战争

描述


NPC战争

游戏中的mod是由中国玩家翻译的,但下面的小翻译是我的。

Workshop page last updated for: 1.2.2.02

描述:
NPC Warfare allows NPCs to hit opposing NPCs of different "factions" with both melee and projectile shots, dividing most NPCs into various groups based on their in-game alliances and alliances based upon lore and bestiary entries.
For the NPCs that don't fall into any category, their only alliance is solely with those of the same type, and for those that fall into multiple categories, it's self-explanatory.
There is even built-in full compatibility with Consolaria and Qwerty's Bosses and Items, two mods that I personally like and aren't too large or frequently updated.

As for other mods like Calamity, Thorium, Retribution, and literally every other one that adds NPCs, the mod will make all their NPCs (except for detected worms) have no alliance with other NPCs and only be aligned with their own type. I'll look into supporting Mod NPCs for custom factions, but as of right now that is not supported.

If you have any recommendations for mods to add support for or factions to add, just ask in the comments and I'll check it out :)

配置:
To use the config first go to the Main Menu, then 创意工坊, 管理模组, and click the ⚙️/点击打开配置 next to NPC Warfare.
关闭 此类生物不会战斗
默认: 此类生物只与其他阵营的生物战斗
自成一派: 此类生物各成一派,会彼此战斗


自定义阵营:
Go to the 配置, same steps as before, and scroll down to the bottom. There you can add the NPC IDs of the NPCs you want to 自定义阵营 1, 2, 3, 4, 5.
若要NPC加入您的自定义阵营,请在泰拉瑞亚维基上查询 你想要添加的NPC ID
https://terraria.wiki.gg/wiki/NPC_IDs is the best source of NPC IDs currently available, I highly recommend using that.
----

Tips:
This mod is best played on challenge runs and/or runs with boosted spawns, as the mod makes gameplay easier, and its simply just so much more fun when there's more NPCs running into each other.

----

阵营:
- Zombies
- Skeletons
- Slimes
- Demon Eyes (includes Wandering Eye, Servants of Cthulhu, etc)
- Jellyfish
- Mummies
- Antlions
- Mimics
- Wall of Flesh (WOF, Voodoo Demon, Leeches, Hungry)
- Spectres (Wraiths, Possessed Armor, Ghosts, etc)
- Hornets
- Lihzards & Golem
- Demons
- Blood Creatures (Drippler, Blood Zombie, Dreadnautilus, etc)
- Martians
- Frost Legion
- Pumpkin Moon
- Frost Moon
- Solar Eclipse
- Goblin Army
- Pirates
- Old One's Army
- Stardust
- Vortex
- Solar
- Nebula
- Dungeon Inhabitants
- Mushroom (anything that is glowing mushroom or is infected by glowing mushroom)
- Hallowed
- Corrupt/Crimson (I don't remember the reasoning for combining these, may split in a future update)
- And the largest by far, Evil (This includes the Cthulhu Parts, Mechs, and Cultists, as since they all serve as tools of Cthulhu it makes sense they would all be allied)

Rogue Factions by Default: (or in other terms off by default)
- Desert
- Snow
- Jungle
- Night (Zombies, Demon Eyes, some Spectres, Werewolves, etc)
- Beast (Antlions, Basilisk, Wolfs, Werewolves, Giant Scorpions)
- Bosses
- Mod Enemies

If Consolaria and/or Qwertys are installed:
- Inclusions into factions listed above
- Dino Invasion
- Wyverns
- Lepus
- Sky Fortress


DISABLED by Default: (Or in other words the NPCs in this faction will not do ANY NPC against NPC combat)
- Mod Bosses

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Warning/Notes:
Performance goes down when a significant number of NPCs are on the screen, but this is usually only when events are happening with a lot of mods. The mod is also incompatible with many modded worms, although any detected by the mod should work normal.
Should be (mostly) compatible with content mods, excluding worms and segmented NPCs. If you try to fight Devourer of Gods from Calamity have fun lmao.

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Future Plans:
- More config options, such as joining factions with a toggle for each
- More projectile support as long as performance is not impacted
- More mod support

----
While working on this I eventually realized I'd have to choose what kind of mod I want to make;
either a chaotic, very unbalanced one that's more a joke mod than anything, where all NPCs are
on their own, or what I have now, something much more finely tuned to be actually playable
and more focused in scope. So instead of just scrapping that other idea I made it its own mod,
NPC Battle Royale.

What the mod doesn't do: It doesn't change how NPC ai works, so NPCs will not go out of their
way to target other NPCs. I may work on that in the future, but I'm not sure if that fits into my vision for this mod
and there are other things I need to work on first before taking on such a (maybe) big challenge.



Mod made by Conq_, Icon made by Ripple, in-game Chinese translation by Fox Radish, in-game Russian translation by Dev_URNA
引用自 tModLoader
Developed By Conq
热门讨论 查看全部(1)
2
2024 年 6 月 14 日 下午 2:24
Common Presets/Ways to Play
Conq_
134 条留言
Conq_  [作者] 11 月 11 日 上午 6:24 
@MedievAlien Yeah, it's unfortunate. I tried to make a system at one point to detect worms and other multi-NPC creatures, but it never really worked that well and couldn't detect DoG. That's actually the reason I made Mod Bosses disabled by default the last update, so it hopefully isn't too much of a problem anymore.
MedievAlien 11 月 9 日 上午 2:35 
Not saying this is an issue with the mod (it clearly outlines this in the description), but I was running into heavy performance issues with modded worm bosses, and this was the culprit. If anyone else is suddenly tanking whenever they try to fight the DoG I'd recommend checking this mod's config.
Hun-Ordos 8 月 23 日 上午 4:22 
eater of god seeing that every vannila bosses pulling up on him:"CONFUSSED UNHOLY SCREAMING"
PLMMJ 2024 年 11 月 3 日 下午 8:44 
I might run it after I complete this Fargo's run. No promises tho
Conq_  [作者] 2024 年 11 月 3 日 下午 8:33 
@PLMMJ that sounds like a good challenge run concept, lol. I imagine there'd be a huge focus on regeneration and movement items, since it'd basically force every boss fight to be either multiple bosses at once or a boss during an invasion.
PLMMJ 2024 年 11 月 3 日 下午 8:04 
Wonder how hard it would be to beat Terraria with this mod serving as your only offense (for sake of sanity and also defeating bosses like Golem, all set to rogue)
Conq_  [作者] 2024 年 11 月 3 日 下午 4:41 
@Goholtramor Are you sure you set "Mod Bosses" to Rogue? I just tested it myself and it works fine for me. Keep in mind the mod doesn't change AI, just changes what enemies can or can't be hit by attacks from other enemies.
Goholtramor 2024 年 11 月 3 日 上午 4:12 
is it just me or is it not working on bosses? I'm trying to get bosses to kill each other, but trying every option in the config didn't help.
PLMMJ 2024 年 9 月 12 日 上午 3:14 
When I saw NPC warfare, I thought town NPCs
PELMESHKA96 2024 年 7 月 28 日 上午 8:33 
какая же это имба хорошо что наткнулся на геймплей влияет не сильно но фармить или строить арены гораздо легче