Portal 2
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dRivE
   
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39.567 MB
2014 年 10 月 2 日 下午 1:45
2014 年 10 月 9 日 上午 10:37
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dRivE

在 josepezdj 的 1 个合集中
josepezdj's PTI Challenges
5 件物品
描述
Little puzzle for the P2LC group's biweekly challenge "Circular"

Please report any bug or shortcuts before the deadline (2014-10-12). Thanks.

ChangeLog
----------------
v1.0 - Release
v1.1 - Cut some unintended moves (thanks Requiemsoul)
v1.2 - Removed a handrail to avoid an unintended move (thanks Polux). Also fixed the vote screen and added a couple of missing custom textures (thanks Sleter).
v1.3 - Increased the height of one handrail to prevent unintended moves and introduced some changes in order to prevent Grey's way to get on the bridge (thanks Greykarel, Polux and Cyhborg).
v1.5 - Added a grate to avoid an unintended move performed by Deathwish808 (thanks man!)
v1.6 - Improved previous fix :p
v1.7 - Changed the grate's system at the final area to prevent some shortcuts; it's still slightly buggy though :)

Known bugs
----------------
- Grates can behave weirdly sometimes if a portal is opened right behind them, also cubes can sometimes pass across them.
60 条留言
JustULTA 2024 年 7 月 24 日 上午 3:58 
i only got to the solution while trying to fall asleep lmao
5kyDrifter 2020 年 6 月 25 日 上午 1:40 
Here's my (shitty) solution:
https://youtu.be/ccFz5vaXsOg
5kyDrifter 2020 年 6 月 24 日 下午 11:05 
Some things you could do to improve quality of life for the puzzle:
1. Change the position of the upper laser receptor. Change the position so that even if the cube changes angle slightly, it won't go outside the boundary of the receptor. You could achieve this by placing another receptor next to the upper receptor that does the same thing.

2. Another thing, make the mesh portal wall in the exit room ALWAYS CENTRED. I would get rather pissed off when boosting my self up using the light bridge b/w the room w/ the railing and the exit room. I would move my one orange portal connected to the bridge back and fourth between the two rooms to get enough height. However, occasionally when I placed my orange portal in the exit room upper mesh portal surface, it would not centre and I would fall all the way back down.

hub 2020 年 2 月 6 日 下午 1:01 
100500th attempt: https://youtu.be/JE5oIYeuNzo
SassyMammoth 2017 年 5 月 26 日 上午 9:46 
I so almost gave up on this one. Multiple attempts over a good few days. It's genuinely genius so a big thumbs up.
suanpan 2016 年 6 月 2 日 下午 7:37 
Very good map,I learn something from here,good work,thanks!
dire.fcs 2015 年 11 月 19 日 下午 11:57 
Can you try this one (no tossing or throwing), it's a funny maneuver: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=254866981 .
dire.fcs 2015 年 11 月 19 日 下午 9:58 
Very good test chamber, it took a few times to get the cube in the right place :steammocking::steamhappy:., and just watched the video playthrough and did the same. The visuals are excellent like all your other maps and so no need to repeat this in all your chambers.
Game Journalist 2015 年 2 月 19 日 下午 5:09 
I know I'm late to the party but this was yet another awesome test chamber; kudos man! I really liked the trick (involving the laser cube) used in the solution. It's so nice to see that more fresh tricks are being discovered
Flake 2015 年 2 月 1 日 下午 3:13 
To my shame, I gave up. It's fabulous desgin work but relies way too much (for me anyway) on accuracy and timing and not on puzzle solving. I think great portal puzzles require good lateral thinking, not keyboard skills.