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This maps spawn point does not support custom professions. as such if you try to start as a modded profession the game will crash UNLESS you've already loaded a game before in the same session (In which case it'll use your previous spawn point)
There are many reasons why you do not just change a pre existing mod without giving it a new ID. I strongly suggest you do this asap otherwise this map will cause more issues than its worth.
function SpawnPoints()
return {}
end
Be sure to remove the original map from your Mod List (if using Mod Manger) and then unsub from the mod
Because they both use the same name for the Mod ID the games gets confused and tries to load both at the same time over one another