安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Hear me out. If you can. Could you make something like this. But not giving you all genes?
It would work like that.
You build it and it works like wiki. You have listed every gene that exist in your current game. Show which you currently have or even store it. But most important. It would give you option to create blueprint for perfect pawn even if you dont have all genes. It would just sit there for time when you get needed genes.
You can right click genes while in the "recombine" interface and eject them that way. Although it would be good if there was a method to blacklist genes from specific mods.
I had a conflict with the Gene extractor tiers mod. After changing the order of loading everything worked fine.