Portal 2
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Death Fizzler Demo
   
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13.057 MB
2014 年 10 月 1 日 下午 4:47
2014 年 10 月 2 日 下午 11:41
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Death Fizzler Demo

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LpFreaky's Death Fizzlers in the PeTI.
11 条留言
Nobody No-One 2014 年 12 月 21 日 上午 11:22 
@ I \_/ ()
I think it is a default function of the instance to turn a death fizzled to a normal fizzler, in lpfreaky's instance, but I'm not sure about turning it into a death field.
TeamSpen210  [作者] 2014 年 12 月 12 日 下午 5:21 
That should be a quick fix. I'll also have to figure something out with the quarter-tiles, possibly by changing how I determine the texture to use on walls/floors.
portal bump 2014 年 12 月 12 日 下午 4:15 
"Death Fizzler "
I stood on the button and proceeded to throw a cube into the death fizzler and.... It didnt fizzle.
The Sojourner 2014 年 11 月 29 日 下午 4:52 
I see what | \_/ () is saying. This happens with various BEE2 items as well, such as the warm light strips. It's not noticeable right off the bat, but it's hard to ignore once you realize it. At any rate, the textures need to be changed any time an item like that is placed on a wall (talk to Ben too).
TeamSpen210  [作者] 2014 年 10 月 13 日 下午 12:31 
It should, in fizzler/death fizzler modes.
ncrecc 2014 年 10 月 13 日 上午 9:49 
Can you make it so it fizzles cubes?
| \_/ () 2014 年 10 月 5 日 下午 11:08 
The blocks, which the emitters are on. Their trxtures...ummm

You know how one unit of a wall is presented by a big concrete/metal block, untill you place a light strip for example, then the texture turns into small concrete/metal squares.
So the bloks, which the emitters are on, should be 16 32*32 squares, not one 128*128 block.

I don't think I've played a map in which the barier can be changed from a death fizzler to a laser field and from a death fizler to an emancipation grid. I can remember playing only maps in which there's a death fizzler which can be turned on / off. That's why I ment good Idea for importing the normal fizzler and the normal laser field to this custom fizzler.
TeamSpen210  [作者] 2014 年 10 月 5 日 下午 3:15 
That's what they do. I didn't invent them, LpFreaky90 did. What do you mean by "textures below them"?
| \_/ () 2014 年 10 月 5 日 下午 2:51 
They do look deadly and as if they fizzle cubes, so their looks serve a good purpose. Is it your idea to make one fizzler switch shift between the 3 kinds of fields? Good idea, I must say, well done! Only, the textures below them aren't right. see if you can fix that.
TeamSpen210  [作者] 2014 年 10 月 2 日 下午 1:06 
Probably more part of the main BEE2, seeing as they require the precompiler to do a lot of work tovget them working right.