MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Tex_Cantina
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2024 年 4 月 3 日 下午 7:00
2024 年 12 月 11 日 下午 12:09
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Tex_Cantina

描述
[Mod Requirements]

[General Information]
 This mod has been on the back-burner for months now and is derived from part of a much older mod of mine, Giga-Upgrades (I still plan on updating that mod eventually or at the very least remaking it as a new release). From my play-testing, all of the changes have made Cantina contracts much less annoying, especially early game when trying to get Leopard Upgrades with YAML. This mod may seem redundant with all the other Cantina mods out there, but a good amount of time went into making the contracts as painless as possible without stripping them entirely of difficulty.
  • With most Collector or Kill target contracts being generalized, this Cantina Mod will integrate far better with mods that add Mechs or adjust Vehicles.
  • For the contracts still based on a specific chassis, they are still based on common mechs to find within the Inner-Sphere.
  • The equipment collector quests have more variety and no longer have you waiting a whole year to find 3 MASCs. The focus is more on equipment that's more or less available (If using Mech Delivery, it will trivialize these contracts, but this is entirely up to you to go that route).
  • With the ability to select between 9 vs 3 contracts per Cantina hub, players shouldn't be pigeon-holed into taking the most difficulty contracts that can possibly generate.
  • Lastly, not all contracts are designed to be 100% equal in challenge for the contract difficulty the game has assigned the player. Its deliberate to have some variance.


Equipment Collector:
  • Simplified equipment needed to turn in.
  • The number of weapons to turn in per contract has been reduced all around.
  • Turning in weapons is mostly based on weapon tiers for the difficulty. Tier 0-1 for Easy, 2-3 for Medium and 4-5 for Hard.
  • Now includes Ferro-Armor and Endo-Structure as a possible equipment type to collect.
  • Contracts for collecting any Active Probe or ECM has been reduced to only needing one.
  • Further changes will likely come but based on feedback.

Mech Collector:
  • More often than not, mech collection is based on Mech-Class and not Mech-Chassis types.
    There are no more collecting specific mech variants like a FLE-17 (Flea).
  • Higher difficulty contracts scale up with needing the same number of mechs, but of a higher weight-class.
    - Collecting mechs of a lower class than "the difficulty" will still be available but with either more to collect, or with the same amount to collect of a specific chassis.
  • While contracts to collect mech chassis types still exist, spending an excessive amount of time to complete a contract should no longer be an issue (This is also in part with having more choices in contracts to choose,).
  • There are exceptions of course due to difficulty variance, but these make up a relatively small percentage of the total contracts that could generate.

Mech Hunter:
  • Basically, the same changes in Mech Collector were made to Mech Hunter.
  • Most of the contracts that can generate are based on killing a class of mech and not variant.
  • Any contracts based on killing a variant will be reduced in the number of mechs to kill.
  • Difficulty variance affects Mech Hunter much more than Collector, and as such it is intended to feel more random. Nothing too significant in the variance however.
  • Still might need further adjustments based on feedback.

War-Dog:
  • All contracts are based on Hover Vehicles, Tracked Vehicles, any VTOL or Turrets (Turrets are now labeled properly since 0.92).
  • Contracts have some variance in amount of listed thing to kill, but there are no "Go kill 10 Manticores" or any other specific vehicle model.

Mod Compatibility:
  • This mod should be fairly compatible with most of the other Cantina mods out there, so long as "Tex's Cantina of Scum and Villainy" doesn't get overridden and doesn't completely override other mods. Load-order was set high and shouldn't be changed unless you know what you are doing!

:: RECOMMENDED MODS: (choose one of the listed below
  • Cantina Job Rewards No Company Reputation XP - Perfect for balanced playthroughs.
  • Better Cantina Rewards - Despite the overlap, this mod pairs quite well with Tex's Cantina of Scum and Villainy.


    :: MY OTHER MODS:
    Yet Another Revamped Weapon
    YetAnotherRevampedQuirksEquipment
    Revamped Machine Guns
    ClanBountyHunterRewards
12 条留言
SilentKore (The Better One TM) 9 月 20 日 上午 7:38 
I bet this'll get an update after Tex is able to update their weapon and equipment mods.

Really miss all your mods tbh lol, can't wait to have them again!
Ketchup_Stain 9 月 9 日 上午 12:01 
grinding the cantina upgrades is one of the worst experiences in this game. i miss this mod.
Brave Sir Robin 9 月 7 日 下午 8:50 
Any chance of seeing an update for DLC7? Playing without this quickly reminded me of just how awful the vanilla cantina is.
Inquisition 2024 年 7 月 26 日 下午 11:12 
Nice. Loving your BattleTech 3015 and related mods.
pit-s 2024 年 5 月 24 日 下午 9:31 
Wanted to know what "Giga-Upgrades" does but it does not show up as a search result in the workshop.
LittleTex2112  [作者] 2024 年 4 月 15 日 下午 10:26 
@Shaggy: This would be awesome to implement in some capacity, but I'm not sure that would be possible. At the very least it would be quite difficult to do and IDK where I'd start.
At one point i did try having certain contracts be turned in via weapon type like any Autocannon of Tier(X), but it didn't work at all. The blueprints are... finicky to say the least.
Shaggy 2024 年 4 月 15 日 上午 8:17 
Mod works great. one suggestion is can you see if you can change the weapon turn ins to ignore the tier of the weapon and instead just take the lowest ones available. Id imagine its not possible would be inline with the other changes you made to make the system more stream lined and easier to complete.
Brave Sir Robin 2024 年 4 月 14 日 上午 6:33 
Oh I know, there's many issues with MW5 the community wish could be fixed. I think the most glaring issue with Cantina after this mod is the mech turn-in missions. 'Give me two medium mechs for 1.5 million c-bills!'. Bro if you find a seller for that deal let me know, because I want that deal too.
LittleTex2112  [作者] 2024 年 4 月 6 日 下午 1:30 
@Brave Sir Robin: If I were to wave a magic wand and completely remake the the Cantina System from the ground up, it would be quite different with the intent to remove or more heavily overhaul the less ideal contracts/systems. So I'm honestly in 100% agreement on your comment and this mod is more so just doing the best that can be done with simple changes.

It may be possible to completely overhaul how certain contracts work/generate, (well its rather likely its possible) but I have no idea how to do so for now. My wheel-house is with mech quirks and Weapons for MW5, and I don't have much interest anymore in learning something completely different with the editor's blueprints.
Brave Sir Robin 2024 年 4 月 5 日 下午 6:31 
I like it, it doesn't fix all the issues with the Cantina but it does clean up all the annoying missions from the pool.