全面战争:战锤3

全面战争:战锤3

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Undercity Empires
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141.789 KB
2024 年 4 月 3 日 下午 5:54
12 月 4 日 下午 2:31
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Undercity Empires

描述
Have you ever tried to form a continent-spanning Under-Empire, but felt like you were arbitrarily restricting yourself, since Undercities were mutually exclusive with settlement ownership, and most of their buildings were expensive, low reward, and high risk, always getting blown up when the parent settlement's owner failed to defend its own capital? Or maybe you're just interested in tall play, as a bit of a change from traditional map painting? Either way, this mod might be for you.

You'll still need a few seats of power for proper recruiting - I'd advise using the excellent TWW Hub[twwhub.dev] to find a few landmarks to base yourself around - but the lands between can now be as they should be: other empires farm while you feast.

Changes
  • Undercities are no longer destroyed when the settlement above it is razed, same as the Changeling's trickster cults.

  • You can even have Undercities under your own settlements, but many buildings now cost the parent settlement food and income, so this is not necessarily a great idea unless you're running a surplus. Probably better to sell it to a nearby chump valued ally and let them bear the costs.

  • Tweaks to individual buildings to make ongoing fighting in unowned but Undercity-infested territory easier (for you, that is. Not for everyone else), and in general, buildings that are high Discoverability are cheaper and quicker to construct and upgrade. Now there are clearer options to move fast and break things if you don't mind being caught, or slowly invest in staying well-hidden. For a full list of changes, check the Change Notes.

Compatibilities
  • Multiplayer - yep

  • Existing saves - turning it on yes, turning it off midgame might be less elegant

  • Other mods - probably yep, unless they also change Undercities
43 条留言
raejin.omg  [作者] 12 月 4 日 下午 2:56 
@SpiralRazor there's no direct way to build an Undercity in a city you already own, sorry - the mod only prevents all your buildings from being deleted in an existing Undercity if you raze or occupy it, but doesn't add any new ways to create one. The special engineer can still only target hostile settlements.
raejin.omg  [作者] 12 月 4 日 下午 2:53 
@2718550462 I've just hotfixed it for 7.0, though the patch brought some changes to the way Undercity-type buildings work - until I have a chance to unpack it you can't recruit in foreign territory with Warrens at the moment. But at least now it doesn't crash on startup!
raejin.omg  [作者] 12 月 4 日 下午 2:53 
@Jessy2299 I agree actually, it feels like you're double-dipping if you fully invest in both your settlement and Undercity buildings. But if I prevent Undercities under your own settlements, you have no capacity to sell Undercity-infested settlements to unsuspecting neighbours, which is maybe one of the most fun and Skaven-y thing you can do with this mod.

Interestingly one thing that came out of 7.0 is it now appears to prevent you from building T4/T5 Undercity buildings in owned minor settlements, which I quite like. So maybe that's a good compromise to encourage you to sell it, so you can get more out of your Undercity buildings? I'll have a play around with it and see if there's anything else newly available for modders when I get a chance.
2718550462 12 月 4 日 上午 10:22 
because new dlc
bug go it
Jessy2299 11 月 6 日 下午 9:25 
@raejin.omg Could you make a version that doesn't make you able to have Undercities under your own city ? I feel like the city you own and control are "already" underground/Undercities so you should be able to do it
SpiralRazor 9 月 7 日 上午 9:22 
I assume to build one your own city requires the special engineer?
raejin.omg  [作者] 9 月 4 日 下午 8:33 
I think my latest update broke the entire mod, actually - fixed! Sorry about that
Breadmoji 9 月 3 日 下午 7:16 
Replenishment in enemy territory from the warren line of buildings is broken
Rose 8 月 13 日 下午 4:51 
@Curatorr Did you find a fix for the issue, like re-ordering the mods?
Curatorr 6 月 7 日 上午 1:47 
Ignore my previous post. Mod compatibility issue.