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For example I didn't want the high elves to always be the biggest superpowers so I've given them 2 potential while Dreadfleet got 5 and N'kari 3. This resulted in all the high elves getting wiped before 25 turns on Legendary.
Also, some feedback after my 1st campaign using this mod...love the strength of AI armies, BUT it makes AI disgustingly rich and all that gold can easily get funneled back to you via the trade settlement mechanic. I've never been so rich in a campaign, always around 50k gold balance from early on, and I can sell another settlement to a neutral faction for another 47k. Which turns your campain into a cakewalk, unless you stop selling settlements.
One question though, how come The Court of the Night minor faction is not on the list? There is like a double Lahmian Sisterhood faction in the mod list but not this minor Vampire Count faction that Elspeth starts at war with. Would be nice if you could add it to the list!
Because when you boost them, especially when you play with factions like:
- Cataph Southern Realm
- OvN Araby Nagash Albion Fimir Gnoblar Grudgebringer Dread King, etc.
- Mixu's LL (like Dieter Helsnicht, Egrimm van Horstmann, Wychwethyl, Mallobaude, etc.)
- The Return of the Ironskin Tribe
- Bertrand the Brigand
- The factions from the Immortal Empire Expanded mod (LCCP, SCM, etc.)
They simply get massacred because they aren't taken into account by the changes...