缺氧
49 个评价
Overjoy Chance Rebalance
   
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Mods: Tweaks
Compatibility: Base Game, Spaced Out!
文件大小
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521.945 KB
2024 年 3 月 31 日 上午 6:23
1 项改动说明 ( 查看 )

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Overjoy Chance Rebalance

描述
This small mod changes overjoy chance calculation system.
(Because 5% max chance isn't even funny)
So for every 1 additional morale above requirement +2% for overjoy reaction.
9 条留言
fast450 7 月 11 日 上午 8:19 
Are there plans to make this change overjoy affects, or only chances? BC sticker bomber and super efficient could use some buffs or reworks
floydvictor007 6 月 22 日 上午 6:43 
The game now rolls for overjoy reaction every schedule block , with vanilla chances adjusted to ensure they still occur at about the same average rate.
Инопланесюня  [作者] 6 月 15 日 上午 4:04 
@VTrista Either god-like rng or maybe another bug that cures with save/reload, cuz playtests shows that you can have some overjoyed days in a row and then lose combo (:meepsad:)
VTrista 6 月 15 日 上午 3:15 
It seems like as of the update that the overjoy response seems to linger for basically forever once they are triggered. They last longer than a single cycle.

I have 3 dupes, each with around 10/3 morale. This should be a 14% chance to get the overjoy reaction per day. Shouldn't these overjoy responses only last for a cycle?
Harry 6 月 7 日 下午 3:22 
Best mod ever
Terrestris 2024 年 4 月 25 日 下午 7:30 
Half of the colony is so addicted to dispense balloon so that keep trying to starve themselves.
Emperor 2024 年 3 月 31 日 下午 10:59 
nice
Инопланесюня  [作者] 2024 年 3 月 31 日 下午 10:29 
As it says
([Current Morale] - [Required Morale]) * 2% = [Chance for Overjoy]
Emperor 2024 年 3 月 31 日 下午 9:47 
For example, 65/25, the probability is 5%+(65-25-20) * 2%=45%, or (65-25) * 2%=80%, which is correct?