Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Halo 3: WORT (Playable Elites in ODST)
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Engine: Halo3ODST
Game Content: Campaign
文件大小
发表于
更新日期
11.357 GB
2024 年 3 月 30 日 上午 9:41
10 月 29 日 下午 8:19
6 项改动说明 ( 查看 )

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Halo 3: WORT (Playable Elites in ODST)

描述
Wort wort wort!

Features:
- A juryrigged version of playing as an elite in H3:ODST is now possible (Please read first question below)
- Cutscenes are completely untouched.
- You are now as fast as a halo 3 spartan/elite.
- Player elite shields and health is on par with an ODST (115 and 45 VS 80 and 80). It should be noted that your health will automatically regenerate, unlike an ODST.
- Dualwielding. There's no UI popup, but if you know how to dual wield in Halo 3, you can do it here now too. This includes silenced SMGs, automags, and needlers.
- You have a normal flashlight instead of VISR.
- Each ODST controlled by a player is an uniquely colored elite with different armor pieces.
- Various edits to ally npcs have been made. Enjoy the battle rifle and some rare weapon/rank changes.
- NPC elites have new variants + are buffed. Same behavior on normal as in legendary, 90% based on ODST: Inferno.
- Normal plasma rifles consume less charge than brute plasma rifles (0.0025 -> 0.002).
- Changed saronite bombs and thermal charges to no longer cause siege damage.
- For any further ideas on what has been changed, look in Steam's Change Notes.

Q&A:
Missions don't automatically load the next stage or loads vanilla ODST campaign.
Mombasa Streets (H100) works differently from other ODST missions, so until a modder or 343 changes how it works, oldschool file replacement is required. You'll want to look in "steamapps\workshop" for the mod once installed, find the maps files in the maps folder, and replace your maps in ''\steamapps\common\Halo The Master Chief Collection\halo3odst\maps" then you can play. Please remember to reverse this process when you want to play vanilla MCC, and don't just delete every file since there's two maps in the vanilla folder that I don't replace. While this is an annoying process, it is a sacrifice one has to make.

I really don't want to do any of that.
Every map but Mombasa Streets works. You'll have to load the next mission manually, but they work.

Coastal Highway and Data Hive include buggy npcs.
Push forward. The important parts work, even if it requires you to wait, but I am sorry for potentially making Coastal Highway even harder on legendary than it already is because of these issues.

The first streets level tutorial is buggy
Yeah, it's a bit annoying, and the flashlight is disabled too. You're frankly gonna have to power through it if you didn't decline it.

Can I play firefight with this?
If you switch the map files, yes. Player corpses won't be infected on flood firefight sadly.

Can I beat this with the foreign skull?
The skull removes any covenant weapons you spawn with. You spawn with primarily covenant weapons. This means only the first Mombasa Streets level would be impossible since it has no human weapon spawns, but don't worry! Grenades still work, and now one brute has a human shotgun in reference to Halo 2. Good luck.

Why are we the multiplayer elite models and not the singleplayer ones?
They're limited in customization, and they also lack first person arms that 100% work for ODST. it is possible to make a version with singleplayer elite models and multiplayer elite FP arms, but the arms will have zero armor on them. Also, once again, limited customization.

This elite looks wrong.
Nah, they're ALL modelled correctly, trust me.

Credits:
KingFeraligatr - ODST: Inferno elite AI improvements and inspiration + help
Calantorn - Automag dual wielding + Green hunter variant + grunt color (unused currently, I believe) + brute flood combat forms
ByzantineRoman1234 - Needler dual wielding + elite animations
Vuthakral - Halo 3 Spectre
BRAYDENhalomaster - Green wraith variant
echo482 - Spartan AI (with custom animations)
RynoMods - Halo 2A Councilor and Honor Guard
Big Smork - Halo 2 Plasma Rifle (currently unused, can't wait to use it)
Kashiiera - 2 Bug Fixes
55 条留言
Username 10 月 29 日 下午 9:56 
Thanks Mod Author. I love this mod alot playing as a Spli I mean Elite is super fun
Jerry  [作者] 10 月 29 日 下午 8:22 
It appears in the game now. I checked.

I forgot to write "normal way" in the last post. Whoops.
Jerry  [作者] 10 月 29 日 下午 7:01 
That's because I appear to have updated too early, not noticing that I200 (Data Hive) and I300 (Coastal Highway) didn't compile with what I described as a better way to compile the maps. From my experience, this method feels like gambling where eventually it works, but each attempt will take 1 hour to 1 hour and 30 minutes.

I am going to try and fix this by doing the normal (albeit unfortunately costs more storage) before I sleep today. I will write when it is done, and I will try to fix it with the better compile method in the future.

It should be noted that I hear and have discovered that the issue of vanilla maps loading has been solved to a degree in modern ODST mods. I haven't set that up yet, but I will most likely do that. The only issue is it may mean no more night time firefight maps, but I am not certain yet.
Username 10 月 29 日 下午 6:56 
The mod dosen't appear at all. I even unsubbed and resubbed
Jerry  [作者] 10 月 5 日 上午 9:00 
It would seem MCC did an update, which means this needs to be updated too. I will try to finish what I have before the end of this month.
UselessGoddess69 10 月 5 日 上午 1:54 
can't see this mod in the campaign, is this normal?
hexosecurity319 8 月 3 日 下午 12:21 
I didn't noticed there was this mod. Thanks for the add. Downloaded immediately. :steamthumbsup:
Jerry  [作者] 6 月 17 日 上午 11:25 
It's been updated. For those who are curious on all possible changes/bugs, look in Steam's Change Notes or the notepad .txt files I have placed within the workshop addon itself.

I still need to make an image guide.
Jerry  [作者] 6 月 8 日 上午 11:38 
Status Report:
- Player 3 and 4 do appear as elites (at least now), but for whatever reason, they have no arms in campaign.
- Various minor issues with npcs not spawning or spawning when they shouldn't

This should be ready by the end of the month. If it isn't, I apologize.
Jerry  [作者] 5 月 31 日 下午 5:28 
After a year of low willpower, an update will finally be soon. 80% of what I've worked on was technically done in 2024, the other 20% is only just now being finished.

Some things of note are:
- I was right when I said all elites are modeled correctly, but it turns out they were not all colored correctly.
- Player 3 and 4 may have never been elites at all. I had fixed this in 2024, but I am going to try and make sure this is 100% fixed soon by actually playtesting it.
- Numerous other things that I will write down in a proper changelog later.
- I should probably make an image guide on how to do the map switch process.

If I were to ever make a real update to this again, I'd like to focus on the hub levels. They feel the most annoying/difficult to playtest, which is why I never really edited them besides placing a shotgun on a brute. Besides that, I should probably find a way to fix Virgil in the future (currently you can open the door manually by yourself)