Jagged Alliance 3

Jagged Alliance 3

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OctoSquad (8 merc squads)
   
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2024 年 3 月 29 日 下午 7:44
2024 年 3 月 31 日 下午 2:44
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OctoSquad (8 merc squads)

描述
Increases maximum squad size to 8 and makes small UI changes to fit things in. Works with 1.5 with new games and existing Saves.

Thanks to modders Tobias and SkunkXL whose mods I checked out and learnt from.

Note. If you are using another mod that changes squad size eg. Custom Settings, this mod will NOT override that setting, it will tweak the UI only.
10 条留言
javier_ea 4 月 2 日 上午 12:46 
Hi guys... any suggestion to configure the screen for 12 merc squads?
IvashaMagnus 2024 年 9 月 13 日 下午 1:55 
Controller support?
Doctor Sandvich 2024 年 8 月 19 日 上午 4:55 
Excellent, thank you @ PoundedChicken
PoundedChicken  [作者] 2024 年 4 月 1 日 下午 1:59 
For this mod, I'm just trying to keep the scope at making 8 work well without conflict with other mods and maybe add some other tweaks to balance 8 mercs. Someone in discord channel is already working on updating custom settings mod too which would include ui
Pug 2024 年 4 月 1 日 上午 1:52 
I experimented a bit with the parameters of the squad management window. With the following changes, the window adapts perfectly for squad sizes between 6 and 10 Mercs.

varDialogContext:SetProperty("MinWidth", "1090") --1500 1550 default: 1090
varDialogContext:SetProperty("MaxWidth", "1550") --1500 1580 default: 1090
varDialogContext:SetProperty("MinHeight", "750") --new 750 900 default: 650
varDialogContext:SetProperty("MaxHeight", "960") --new 750 950 for 6 rows default: 650

varSquadListSection:SetProperty("MaxWidth", "1220") --1000 1220 perfect fit for 10 mercs

Maybe you would also be able to add an option to adjust the squad size between 6 and 10 Mercs for people who don't use Custom Settings.
Pug 2024 年 4 月 1 日 上午 12:18 
Thanks again! And, very nice coding I can learn a lot of.
PoundedChicken  [作者] 2024 年 3 月 31 日 下午 5:54 
Thanks. The theory is that at a certain point people are using multiple squads anyway. 2x squads of 6 is usually too many. One squad of 6 is usually too few. Running 2 squads causes the dilemma of sharing / transferring items between each.
Parker Posey's Mouth 2024 年 3 月 31 日 下午 5:17 
This is great, I can travel with support mercs and not have to fumble around with ammo all the time. Likely to be a lifesaver under my present tactical circumstances. :Molotov:
PoundedChicken  [作者] 2024 年 3 月 31 日 下午 2:47 
Yeah, I guess it'd come down to which events other mods hook into eg. On LoadGame. Then if they use same events, I don't know how load order is determined. Anyway, I've just added a simple test so that if current const value != 6, then don't override it because another mod probably already has. Just tried with custom settings and it seemed to work.
Pug 2024 年 3 月 31 日 上午 9:22 
Very, very nice. Great work! Had myself customised biggersquads for private use. But your version is way better. Thank's a lot. I think 8 is a perfect squad size if one would use more mercs.
Because I still use Custom Setttings, even if it's a little hard to handle, I removed your Squadsize setting from your code.
Have you tested those mods together? Witch mods setting for the squad size will win?