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- fixed for bionic boosters
- fixed a crash when rebuilding a meteor blaster
NullReferenceException: Object reference not set to an instance of an object
FlatTagFilterable.OnCopySettings (System.Object data) (at <a68254e14f8f4e0b99360e84d2e9b774>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <5dfe0ae6d45544628b5ae53433ea03d4>:0)
EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <5dfe0ae6d45544628b5ae53433ea03d4>:0)
RebuildPreserve.Patches+ApplySettingsToNewBuilding+<>c__DisplayClass2_0.<OnBuildingConstructed>b__0 (System.Object _) (at <46116d6025de463f8118078144066635>:0)
Scheduler.Update () (at <a68254e14f8f4e0b99360e84d2e9b774>:0)
GameScheduler.Update () (at <a68254e14f8f4e0b99360e84d2e9b774>:0)
Build: U53-643502-SCD
Forgot to update it, wil do later