全面战争:幕府将军2

全面战争:幕府将军2

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Yet another Kisho Ninja Fix
   
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标签: mod, units
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2024 年 3 月 26 日 上午 12:45
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Yet another Kisho Ninja Fix

描述
Like the title says, this is one of many attempts here on the workshop to correct the oversight by CA, which makes the Hattori and Togukawa faction specific Koshi Ninjas actually inferior to the normal ones.

I did this by changing the following stats for the Hattori/Togukawa Kisho Ninjas:

Melee Attack: 15 ---> 17

Melee Defense: 10 ---> 11

Accuracy: 40 ---> 45

Reloading Skill: 60 ---> 65

Now youre probably wondering : "What about the ammunition buff to give them the 11 fire bombs that the normal Kisho Ninjas have?"

Well I think those Ninjas are intented to be a Melee unit, so what I did was to actually reduce the ammo of the normal Kisho ninjas to 2, so they dont have an advantage in this regard anymore.

I also reduced the ammo count of Hanzos Shadows (the Kisho Ninjas Hero unit) to 2.
You could of course argue that as the Hero unit the Shadows should have more fire bombs, but like I said above, those Ninjas are supposed to be Melee units and in those stats the Shadows are truly heroic (plus they can use their limited ammo slighty better bc of their, already in vanilla, improved accuracy and reloading skills).

Compatibility:
This mod only effects single player stats, so no problems regarding multiplayer.

Should only conflict wiht mods that alter the unit stats of Hattori/Tokugawa/Normal Kisho Ninjas and Hanzos Shadows in singleplayer.

4 条留言
fruit flavored ENERGY DRINK 9 月 22 日 下午 8:26 
yep, this is the best solution to the problem. is it safe to add mods that only change unit stats to campaigns in progress, though?
Scr(A)tch 9 月 17 日 上午 7:27 
Otherwise it's the best fix around.
Scr(A)tch 9 月 17 日 上午 7:27 
3 or 4 ammo for the hero maybe?
Heta 2024 年 4 月 8 日 下午 6:19 
thx for make mod