Counter-Strike 2

Counter-Strike 2

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[TTT]Afterglow
   
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游戏模式: 经典, 自定义
标签: CS2, Map
文件大小
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227.847 MB
2024 年 3 月 25 日 下午 8:45
2024 年 8 月 18 日 上午 7:46
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[TTT]Afterglow

在 三大爷 的 1 个合集中
FYS-TTT2
2 件物品
描述
地图名:ttt_afterglow_v1
译名:炸绿公司
作者:Spicy_Ham

这是一张可用于TTT模式的地图,从CSGO移植到CS2。该武器资源广泛,包含一个传送点和一个机关密室。
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Map Name: ttt_afterglow_v1
Author: Spicy_Ham
Ported: Nixtap

This is a good map that can be used in TTT mode, ported from CSGO to CS2. The map contains a teleport point and a secret room.
Unfortunately, the eggs(chicken) left by the author were forced to be removed due to the skybox upgrade. :(
3 条留言
NakedAgent 2024 年 3 月 27 日 上午 3:11 
I think what I'm missing is contrast. Everything seems evenly lit. Add to that the gray sky which should actually be blue. And the missing sun. There is sunlight coming into the building. But there is no sun in the sky. When you are in a building with sunlight shining through a window the rest of the building appears much darker. The ceiling lights would interrupt that darkness. But they could use more contrast, too. Not sure if I'm explaining it right. I know many older maps that have been converted suffer from this because back then there was no way to take advantage of advanced lighting techniques. I'm not a map maker (sadly) so I can only speak from a user perspective.
三大爷  [作者] 2024 年 3 月 27 日 上午 1:50 
Thanks for NakedAgent 's feedback. Monitors will be fixed tomorrow. I don't know how to make the lighting more dynamic...Maybe cast more dynamic shadows?
NakedAgent 2024 年 3 月 26 日 下午 3:48 
Wow, I love that building. Can you make the lighting a little more dynamic? Also, most monitors are turned away from the user by 90 degrees. Well, and we need enemies :)