安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











This mod (nor the base Block's Thrower Mod) has no interactions with Rouge at all.
Thorium's Thrower is technically the same class as this mod's Thrower (both internally use a tML-provided Thrower damage class).
Each mod's content is fully independent of the other's, but you can still mix-and-match items freely.
That said, only Thorium items will use Exhaustion and Technique mechanics. Furthermore, though both are balanced around vanilla, they handle stat distribution differently (Thorium's armor sets grant way more Throwing damage than this mod's armors, for instance) which may result in overpowered or underpowered builds depending on how you combine gear and weapons for each mod.
The materials/tiers that each compatible mods allows access to is listed in the description and (in more detail) the Supported Mods Thread discussion.
I would know for sure since I don't play Fargo's mods, but I thought there was already stuff for thrower because of Thorium cross-mod? If that is the case, whatever thrower stats those items add would apply to this mod's Thrower since they're internally the same damage type.
I've been considering playing Masochist mode with this mod and i was wondering if there was any ideas for souls themed content.