安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Conclusion?
On the other hand, I set the value "X" as you advised me, in a siege battle with 20 units against 20 units, the bloodstains on the ground are no longer displayed.
Isn't it better to put a value like 360.00 to avoid the hardcoding problem as you say?
as for blood decal lifetime i think it's already meant to be infinite and goes away when 1 of 2 conditions are met: too many decals in the level, or 2 or more of the same decal overlap on the z-axis, as soon as a condition is met then the vfx uses the lifetime property to tick down until the model disappears
It would be great to be able to do like WH3 where we can permanently render the vfx, footprints, chariot wheels, etc
Thanks
Do you think you could make this type of mod?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3047257657&searchtext=vfx