安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









with the AI core, does one still use the 'automation' button? Because I've tried with that off and on, but the governors don't seem to build anything, either way. The pops are happy though.
Thanks for the report!
This issue is known, and it comes from the game side. Since version 4.0, on_destroy actions have stopped working in Stellaris (you can see the same problem with the Ranger Lodge building — it no longer removes its own blocker when destroyed, even though it has code to do so). Can't fix the game itself. Hopefully issue will be resolved in a future patch.
Probably will make a special decision as a temporary solution, but now best course of action is to upgrade building via decision, and then "decline" the leader in recruit window.
Sorry for the long silence — Had to focus on finishing university.
I'm back now and have added a small new feature: AI Cores can now be inbuilt directly into the planet as a deposit instead of a building (you still need to construct building first).
@de Grizz
Спасибо за лестный отзыв, фичу добавил.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3413295959