Left 4 Dead 2

Left 4 Dead 2

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Colt M727 (HL1 BMSF) - Compressed Weapon Mod (Combat Rifle)
   
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Game Content: Weapons, Sounds, UI
Weapons: Rifle
文件大小
发表于
23.464 MB
2024 年 3 月 21 日 上午 7:14
1 项改动说明 ( 查看 )

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Colt M727 (HL1 BMSF) - Compressed Weapon Mod (Combat Rifle)

在 syahmi2002.sa 的 1 个合集中
syahmi2002.sa's Weapon Mod Reuploads (with Modfications)
136 件物品
描述
This reuploaded mod will replace Combat Rifle with Colt M727 (HL1 Black Mesa Special Forces), using assets from Call of Duty: Black Ops Cold War, made for those who don't want to risk their game to have unstable FPS and occasional audio cuts with many HQ-ish mods installed.

What's provided in the original mod by Lt Simon "Ghost" Riley:

  • Weapon model with animations

What's provided in the ported mod for Combat Rifle by AvengedDeathAlert:

  • Added the custom HUD icon in TLS format
  • Overhauled the animations
  • Pre-packaged the textures from BOCW AR-15 Shared mod by Lt Simon "Ghost" Riley
  • Added thirdperson bones in TLS format
  • Removed unused particles

Changes I made to AvengedDeathAlert's mod:

  • Compressed the .vtf texture files by resizing them to half of their original resolution
  • Added the firing sounds from a mod by Aldamanwitz

You have to subscribe to all Required Items to the right of the description. Please keep in mind that the custom script mod only works on local servers. So, if you use this mod on any official/unofficial online servers, there's a chance that you'll be kicked from the server.

Credits:

Treyarch (published by Activision) - Weapon model, textures and animations
Dr. Gordon Freeman, Ph.D - Porting works
Lt Simon "Ghost" Riley - The original compile for M-16
AvengedDeathAlert - Porting Lt's mod, replacing Combat Rifle instead of M-16
Aldamanwitz - Firing sounds provided in Half-Life 1 HD M4 sound mod for Combat Rifle
Myself - Compressing the .vtf files and adding the firing sounds

REMINDER: While the purpose of these compressed weapon mods is to minimize the risk of unstable FPS and occasional audio cuts, some of them still have the potential to cause game crashes, as their .smd file(s) (a.k.a. their uncompiled model files) may exceed Source's 17,433 vertices limit. Unfortunately, there's little I can do to address this issue, as splitting their .smd file(s) into different parts requires more skill and trial and error than simply compressing the texture files. Besides, I usually don't take mod nor friend requests.
1 条留言
Yossarian the Assyrian 2024 年 3 月 21 日 上午 9:15 
Thanks for doing this! A lot of recent mods out there are just too big when it comes to filesize. At least I can try them out this way without affecting my FPS!