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Namalsk Builderitems
   
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Type: Mod
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1.904 MB
2024 年 3 月 19 日 下午 5:32
6 月 21 日 下午 2:43
5 项改动说明 ( 查看 )

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Namalsk Builderitems

描述
!!! UPDATE 05/09/2025; MOD IS SEMI-REDUNDANT !!!

DAYZ EDITOR NOW WORKS DIRECTLY WITH .P3D MODEL DATA, THERE IS NO LONGER ANY NEED TO USE THIS MOD WITH EDITOR WHEN CREATING NEW BUILDS.

I WOULD SUGGEST YOU ONLY USE THIS MOD FOR THE SERVER IF LOADING LEGACY EDITOR BUILDS THAT USE THE OLD CLASSNAMES 'UNLESS YOU DECIDE TO EDIT YOUR BUILDS AND UPDATE THEM WITH THE NEW .P3D MODELS THAT IS'.

For more info on DayZ Editor's transition from classname objects to p3d models please visit their Discord channel.


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!!!Updated 22/06/2025; Several new classnames added along with proxies for detailed builds.!!!

When using DayZ Editor in Namalsk I noticed quite a few assets were unable to be utilized in particular Lantia and Snow models.


I have made a small override here to enable access to said items using editor so editors can now make use of the NAC Lantia assets and more.


All assets start with the classname "land_nam_".


Classname Examples;

* land_nam_deployable_light_tripod
* land_nam_deployable_light
* land_nam_scaffold_light_tube
* land_nam_pallas_misc_antenna

While setting this up I made some custom variants of the Lantia Spires for use on the ice, classnames as follows;

"land_nam_spireice_large_1",
"land_nam_spireice_large_2",
"land_nam_spireice_large_3",





Feel free to repack, unpack, edit and adjust to your liking.




Thanks to Sumrak for creating such a cool DayZ map and Not A Banana for giving me the idea to do this after using Builderitems.
8 条留言
Sparky 9 月 5 日 下午 5:34 
Thank you for this mod. I've added it to my Seed of Life: Namalsk [Namalsk Mod Pack] . Very helpful, thanks!
Doc 2024 年 7 月 14 日 下午 2:36 
Thank you.. Any chance you can add ari_connector.p3d ?
King_Thrawn_2 2024 年 6 月 10 日 下午 3:51 
Can you add a working LEHS suit printer object? I want to be able to print suits on maps other than Namalsk.
HuffyMuffyGuffy  [作者] 2024 年 5 月 17 日 上午 11:38 
FYAplays, add me on steam. will look into this. (will need more info like what's being used to spawn the objects in and what those logs actually say) thanks.
FYAplays 2024 年 5 月 7 日 下午 11:40 
im getting errors on my server using this i made a custom bunker out on ice sheet and is covered up by the snow rocks which is now causing my server to crash in the logs it says
MaccaNZ 2024 年 4 月 29 日 下午 10:34 
Huffy did you have the NZ Namalsk Server?
HuffyMuffyGuffy  [作者] 2024 年 4 月 3 日 下午 4:44 
@CASPER A2 and A3 components should be select-able in DayZ editor by default. I don't think they are unlocked assets from memory. (just search for A2 in editor) , You need Namalsk Island as that's where the 3dmodels are located. (no Namalsk Island, no models, no models, no content). This is just a simple script that unlocks some of the assets that Editor can not use by default so you can repack this into your core modpack and forget about it. Cheers.
CASPER 2024 年 4 月 2 日 下午 4:43 
This adds the namalsk bunker? Is it possible to use this without using Namalsk Island?