安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Twitter 上
在 Youtube 上 

In the case of Mid-Save, a post on a map that has already been loaded is displayed with the flag down, regardless of whether there are items inside or not. In this case, moving the item in the container will return it to the normal display.






Sorry for the late reply, I've been working on B42 support ever since the unstable version was released! X(
@Shovelmaster88
You are welcome, I hope this mod will continue to be useful to you.
@Viper
Yes, Aza's Flags has a problem with the texturepack of sprites, and there is nothing we can do about it unless we address it on the AF side. Let's hope it will be improved.
Don't you sleep? (just kidding, THX!)
Thank you for the supplemental information.
@Shovelmaster88
I checked the Build 42 implementation and it does not seem to include the same features as this mod. Therefore, I have uploaded a Build 42 compatible version of this mod.
This mod is outdated and has so much conflict there is much other mods that add flags like building menu ect
Thanks for the report, I tried it and I could see the conflict in my environment, and after looking at the contents of Aza's Flags, it seems that the post texture images are being overwritten excessively, and this mod can't handle it. There seems to be no way to resolve this conflict at this time (by properly modifying the texturepacks on the Aza's Flags side), sorry.