地球不屈 Terra Invicta

地球不屈 Terra Invicta

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[0.4.x] Realistic Taiwan and China Relations
   
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2024 年 3 月 14 日 下午 8:58
7 月 3 日 下午 12:30
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[0.4.x] Realistic Taiwan and China Relations

描述
NOTE: 0.3.x game version of this mod is still available at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3046965157

Tired of people asking whether Taiwan is a country? Frustrated that people can't tell the difference between Chinese and Taiwanese? Dumbfounded that Tibetans, Uyghurs and Hong Kongers (seriously!) got better representations than Taiwanese in game? Hopefully this mod will provide a solution and a quick history lesson.

Main Change List
  1. A new nation called the "Republic of Taiwan" is created with a sole claim on the Taiwan region. This is to portray the main sticking point of Taiwan independence debate (Wikipedia reference[en.wikipedia.org]).
  2. "Liberating Mainland China" project will give Taiwan (Republic of China) claims on Assam, Upper Myanmar and Mongolia regions. This is to reflect the exact words on Taiwan's (Republic of China) current constitution (Map reference[en.wikipedia.org]). Also adjusted the flavor text in both English and Chinese to make it clear that it is a revival of an old Chinese idea made by Chiang Kai-shek’s Kuomintang (Project National Glory[en.wikipedia.org]) instead of something native to the Taiwanese. Finally, "Liberating Mainland China" is re-translated as "光复中国大陆/光復中國大陸" per the name of the civilian committee (光復大陸設計研究委員會) setup by the Kuomintang to support Project National Glory.
  3. "Liberating Mainland China" project unlock requirement has changed from Taiwan (Republic of China) must exists as an independent nation to China (People's Republic) must exists as an independent nation. The reasoning for this change are the following:
    • Fix the vanilla game bug where "Liberating Mainland China" project unlock will be lost forever if Taiwan (Republic of China) is absorbed into China (People's Republic), Japan or Indonesia, since it is almost impossible for China (People's Republic) to cease to exist as an independent nation in game without using the Alien Nation.
    • Historically, the idea of "Liberating Mainland China" is closely related to the dispute between Chiang Kai-shek’s Kuomintang and Mao's CCP on which political party should form the legitimate government representing China, which has nothing to do with the other debate on the legitimacy of Chinese (both PRC and RoC) ownership of the Taiwan region (See One China Policy[en.wikipedia.org] and UN Resolution 2758[en.wikipedia.org] as references). I find it hilariously missing the point that the vanilla game checks the project unlock condition against whether the Republic of China is still the government representing the Taiwan region (a.k.a. Taiwan independence debate) instead of checking on whether China still exists as a nation for the Kuomintang’s Sanmin Zhuyi[en.m.wikipedia.org] ideology to liberate it.
    • The player can now play out the plausible scenario where the Republic of China is reborn due to a rebellion on mainland China without Taiwanese input.
  4. A new project called the "Honor Restored" will give Taiwan (Republic of China) almost* the same list of claims as the "Pan-Asian Combine" project. This is to reflect the fact that the Chinese irredentist ideology called "The Century of Humiliation" had a long history that goes way before the birth of People's Republic of China in 1949 (Wikipedia reference[en.wikipedia.org]). This project will unlock after "Great Nation" and "Liberating Mainland China" are researched and Taiwan (Republic of China) still exists as an independent nation. It costs 50,000 research points since it is the far-right counterpart to the far-left version of "Pan-Asian" Chinese irredentism portrayed in the vanilla game.
    • The main claim differences between "Honor Restored" and "Pan-Asian Combine" project is that "Honor Restored" will only claim the Vladivostok region as Outer Manchuria which was lost due to the Treaty of Aigun[en.wikipedia.org], while "Pan-Asian Combine" will claim the entire Russian Far East regions.
  5. Both Chinese simplified and traditional character localization files are provided, with the "Republic of Taiwan" translated as "台湾国/台灣國" (Taiwan the Country), while "Honor Restored" translated as "平反国耻/平反國恥" (Overturn National Humiliation).

Additional Fixes for Vanilla 0.4.90 Game Code

  1. See this thread

Known Issues (that I can't or won't fix)

  1. See this thread

Technical Information

  1. See this thread

FAQs

Q: Which game version is this mod supporting?
A: 0.4.90. I will not be supporting Beta and Experimental branches unless 0.5.x version drops.

Q: Are you a hanjian/50 cent party member?
A: I am not going to dignify questions like this with a response.

Q: [Typing furiously in Chinese] Taiwan Independence Movement is (insert expletives here)!
A: Sorry, I don't understand Chinese. I am trying to patch up my broken Chinese using this guide: How to Learn Authentic Chinese by Playing Terra Invicta.
热门讨论 查看全部(4)
0
4 月 5 日 下午 4:48
置顶: Nation Names Chinese Localization Notes
Raider_1001
24 条留言
Raider_1001  [作者] 15 小时以前 
@ShadowDragon8685 I will update the mod as soon as the beta branch becomes the main branch.
ShadowDragon8685 10 月 1 日 下午 6:11 
Unfortunately, this mod seems to cause the game to crash fast when attempting to start a new game on the current beta branch. Which is a shame, because I do like the idea.
wjxway 5 月 21 日 下午 2:08 
Very good mod! Love the neutral and accurate representation of both sides. I am initially attracted to this game due to its somewhat "political neutral" and "scientifically accurate" stand point, and this just pushed this ideology further.
Raider_1001  [作者] 4 月 2 日 下午 6:57 
@explodoboy Mod is now synced with 0.4.78 game version with the crash issue resolved.
explodoboy 3 月 11 日 下午 6:55 
Alright. Thank you for the response!
Raider_1001  [作者] 3 月 11 日 下午 6:47 
To add more information, the region "Quetta" was updated somewhere and it is causing a conflict with this mod.
Raider_1001  [作者] 3 月 11 日 下午 6:41 
@explodoboy I don't plan to support alpha/beta game versions unless the game is being incremented to 0.5.0.x. But looking at the error message you posted, it looks like dev updated the region list in alpha/beta, which made this mod not working in alpha versions.

If you are interested, you can attempt to repair the mod in your own computer using the technical information thread and a notepad editor.
explodoboy 3 月 11 日 上午 1:20 
This mod is incompatible with the latest Experimental beta version. It causes a crash during loading. Here's the stacktrace for the mod author.

ArgumentException: An item with the same key has already been added. Key: TIRegionState: 2050, Quetta (Quetta )
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at PavonisInteractive.TerraInvicta.TIRegionState.SetAdjacencies () [0x0007b] in <2b445d783d804ba1957e8ef37ef8ef76>:0
explodoboy 3 月 11 日 上午 1:20 
at PavonisInteractive.TerraInvicta.TIRegionState.PostGlobalGameStateCreateInit_2 () [0x00008] in <2b445d783d804ba1957e8ef37ef8ef76>:0
at PavonisInteractive.TerraInvicta.Systems.Bootstrap.SolarSystemBootstrap+<>c.<LoadGame>b__6_0 () [0x00038] in <2b445d783d804ba1957e8ef37ef8ef76>:0
at PavonisInteractive.TerraInvicta.Log.Time (System.String name, System.Action action, System.Boolean verboseLog, System.Boolean finalLog) [0x00006] in <2b445d783d804ba1957e8ef37ef8ef76>:0
at PavonisInteractive.TerraInvicta.Systems.Bootstrap.SolarSystemBootstrap+<LoadGame>d__6.MoveNext () [0x00435] in <2b445d783d804ba1957e8ef37ef8ef76>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4fae2288737c4dfda349689bbefabfcc>:0
juhua_li 1 月 31 日 上午 9:38 
很少能看到这么真实的反应了现实复杂政治联系的模组