边缘世界 RimWorld

边缘世界 RimWorld

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[1.4] Gene Remover
   
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Mod, 1.4
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2024 年 3 月 11 日 上午 10:56
2024 年 3 月 11 日 上午 11:00
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[1.4] Gene Remover

描述
An endgame solution to removing unwanted genes. Build a gene remover, cutting edge technology that allows isolation and termination of certain genes.

In order to build one, a techprint must be acquired and the research project completed. Pawns who undergo gene removal will suffer from "genes regrowing" debuff for a while, actual duration is determined by metabolic efficiency of the targeted gene (can be changed in mod settings).

Many thanks to Daniel for providing sources for their "Gene Ripper" mod.
33 条留言
Rovstam 7 月 20 日 下午 9:51 
1.6
Jurgen Von Tzeetch 2024 年 9 月 12 日 上午 3:47 
my pawns wont enter the gene remover? any help is appreciated
TheEpicTroll 2024 年 9 月 3 日 下午 10:01 
rip 3 advanced components
Nalzurin 2024 年 7 月 2 日 下午 10:21 
Made a fan-made update to 1.5, will take it down if the author requests.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3280784251
Richie 2024 年 6 月 26 日 下午 3:04 
update plz this should be in the base game, who wants to half customize a guys genes? seems kind of dum
wi9390 2024 年 6 月 21 日 下午 11:06 
1.5
Demomantf2 2024 年 5 月 19 日 下午 8:14 
pls update
Dr Jimothy 2024 年 5 月 10 日 下午 6:55 
@Angrysquirrel
When I've used this mod in 1.4 one of the things I did with it was remove dependency genes.

I don't think there's a limit on what genes can be removed, just that you can only remove one at a time. If there is a limit, it'd probably be archite genes, but archite genes are generally quite cool and you wouldn't want to remove them anyway.
Angrysquirrel 2024 年 5 月 10 日 下午 1:32 
can i remove chemical dependency gene on a drug with this mod? Any 1.5 coming if yes?
Dr Jimothy 2024 年 5 月 9 日 下午 3:24 
"1.5?" "1.5 please?" "1.5 now"
If you don't have the patience to let a modder move at their own pace (fun fact, you're getting these mods and their updates for free, and aren't owed them) just learn to and make your own mod, or commission an update?

In the meantime, my homebrew solution is to stick a fool in the biosculptor, then use character editor to remove a chosen gene and slap that gene cooldown onto em. Try that.