Rivals of Aether

Rivals of Aether

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The Knight
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2024 年 3 月 9 日 下午 12:18
4 月 24 日 上午 5:53
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The Knight

在 Reiga 的 1 个合集中
Reiga's Mods
30 件物品
描述
A restless wandering vessel, born and discarded in the darkest reaches of Hallownest, and the playable character from the game Hollow Knight, has found itself in the world of Rivals of Aether. Perhaps seeking strong opponents, or simply following a purpose.
The Knight is a small lightweight fighter equipped with a long ranged Broken Nail, a selection of spells, and a Charm or two. It does not move around very fast, but its moves themselves are lightning quick!

MECHANIC - SHADE CHARGE
The Knight is free to use its spell-based moves, although whether they are enhanced into their Shade counterparts or not is determined by a universal “Shade Charge” cooldown system. After using a Shade Spell, the Knight is only able to do the baseline versions of those spells until the dark energy has been re-absorbed, after 3 seconds. These enhanced spells are often extremely good, but are put on a leash by the cooldown, and how using them limits you from using other options.

NEUTRAL SPECIAL - VENGEFUL SPIRIT / SHADE SOUL
The classic projectile from Hollow Knight, a devastating soul blast that even knocks you back on your feet. With Shade Charge it’s Shade Soul, which is larger with overall much better stats across the board, including lifetime and speed.

FORWARD SPECIAL - MOTHWING CLOAK / SHADE CLOAK
Although not a spell, this ability also utilizes your Shade Charge. At base, this is a non-damaging straight-forward dash, useful for recovery and mixing up your movement. With Shade Charge, this becomes the Shade Cloak, a much faster and longer reaching dash that, while still lacking a hitbox, also makes the Knight completely intangible whilst dashing.
The Shade Cloak can be dodge cancelled, jump cancelled and even attack cancelled, while the Mothwing Cloak can only be dodge cancelled.

DOWN SPECIAL - DESOLATE DIVE / DESCENDING DARK
Plummeting into the ground, the Desolate Dive both damages opponents as it falls and as it lands. If used with a Shade Charge, it becomes Descending Dark, and the plummeting hitbox turns into a multihit that drags the opponent into the ground with you. Descending Dark has no landing hitbox, but shortly afterwards a large abyssal shockwave will erupt around the Knight, for several hits of meaty damage.

UP SPECIAL - CRYSTAL DASH
The Knight is rocketed upwards with the strange power of bright pink crystals. This move can be held to charge and launch the Knight higher. A word of advice is that as soon as you hear a “shine” sound and a flash from the crystals, you can release the move already, as it is already at max charge. You may also press the Attack button during the dash to cancel it earlier into Pratfall.

UP STRONG - HOWLING WRAITHS / ABYSSAL SHRIEK
A standard Strong attack that blasts damaging souls above the Knight, although this one specifically is also enhanced with a Shade Charge, turning into Abyssal Shriek, which is much slower, but has absurd firing power.

Other notable moves: Forward Strong (Great Slash), Down Strong (Cyclone Slash), Back Air (Thorns of Agony)

DREAM NAIL
By pressing Down Taunt, the Knight will pull out the Dream Nail and slash it forwards. This attack deals no damage and no knockback, but, alongside giving you your Shade Charge back if you hit anyone, it also allows you to read that opponent’s mind.
If they have the compatibility, up to three different enemy quotes can be read using this move! At base, the Dream Nail has unique text for all of Base Cast and a dozen or so Workshop characters, but you as a Workshop mod can also add compatibility for it, by adding the following simple code to your init.gml:
knight_compat_dream = [ "replace with quote 1", "replace with quote 2", "replace with quote 3" ]
A compatibility list and tips on writing dream dialog can be found in the dedicated Forum Post on the topic.

CREDITS:
Reiga (animation, coding, moveset design)


Thank you very much to AtalksToSelf, who made the Greenpath home stage for this character! Check it out in the required items!
The Knight and the Hollow Knight IP are property of Team Cherry.
热门讨论 查看全部(1)
15
9 月 25 日 下午 10:26
KNIGHT DREAM NAIL COMPATIBILITY GUIDE & LIST
Reiga
65 条留言
ethanodellnuckolls 12 月 5 日 下午 3:02 
How do I use the wallclimb
Mr. mayo 11 月 8 日 下午 12:22 
idk why but they aren't in the character select (yes i checked all of the character mods i instaled)
Joelj_John 10 月 2 日 下午 8:44 
Such a little man capable of so much destruction, I'm so proud.
Grimminator 5 月 27 日 上午 4:55 
I think the design is very well done in reference to the main game AND it feels incredibly fluid playing him! Incredible work!
warfox23 4 月 24 日 下午 9:36 
Thanks, it's great
Reiga  [作者] 4 月 24 日 上午 5:56 
@warfox23 @Aeternity8678 My apologies, the newest Rivals of Aether patch caused a different logic to be used for sprites to be loaded in and caused placeholder sprites left in files to be loaded in for many characters. The elephant graphic came from a template character I use for my mods.

It has been fixed on this mod, although I'd like to just reiterate that if you see Sandbert or Tester stickman assets on any other characters in the coming days, it's likely not the mod's dev's fault, but rather due to the newest patch. Have a great day!
Aeternity8678 4 月 24 日 上午 5:38 
what da hek is crystal heart suppose to be? Why is there a silly bird??
warfox23 4 月 24 日 上午 1:31 
Hello, I would like to report that there is a texture error that occurs when using the "Crystal Heart", I don't know if they can still fix this error, I love the pixel art design of the character but this bug bothers me :C
Lore 4 月 22 日 下午 6:36 
u could make a "charm" mechanic, he is so fun but i think it needs more things
SpectralStriker 2024 年 10 月 16 日 下午 8:10 
Great mod! One of my favorites. Though I do wanna ask, Will the sprites ever be uploaded at all? I *really* like the style of this one