Darkest Dungeon®

Darkest Dungeon®

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Arduous Dungeons Compatability
   
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4.297 MB
2024 年 3 月 9 日 上午 9:16
7 月 30 日 上午 2:01
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Arduous Dungeons Compatability

描述
This is a quick little mod I've pulled together to hopefully allow compatibility between Exaelus' Arduous Edition Mod and the main dungeon mods I've been looking to play with; Sunward Isles refreshed, Vermintide, Courtyard Plus and Farmstead Plus.

I'm certainly not an experienced modder, so there's a chance this may break things. Everything has worked fine for me, but there's bound to be things and fights I've not yet tested with it. As such, I would advise backing up your save, or ideally starting with a fresh save to ensure all the new dungeon changes play properly together.

Load Order
This Mod
Exaelus' Arduous Edition Mod
Vermintide Sunward Music Compatibility (If desired)
Vermintide Mod
Courtyard Plus
Farmstead Plus
Sunward Isles Refreshed
Sunward Expansion: The Night Parade
The Sunward Isles (New Dungeon)

Known Issues
While I've updated any conflicting values between mods, the Arduous Edition also modifies most fights in the game to give the monsters some bonuses or otherwise make them harder. I don't know a thing about balance, so haven't been able to update any new monsters added by these new dungeons with these effects. If the mod gets popular enough then I may spend some time going through, especially for all the new enemies added in SI/Vermintide, but for now these will likely be easier than fights in other dungeons.
If Arduous updates some files that conflict, I'll update this mod to ensure the fixes are carried over as quickly as I can, but there may be a period where buggy interactions/crashes may happen. Most of the updates are fine, though!
74 条留言
Iviv  [作者] 8 月 23 日 上午 2:50 
@Pandora That's because Vermintide adds several custom torches while Arduous only uses one. Best fix for that is to go to the Vermintide mod workshop page, in the main mod description there's a link to replace the green torch with the regular one, add that to the load order just above the vermintide mod to remove the green one, then arduous will add the grey one back when it loads.
Pandora Erbs 8 月 23 日 上午 2:37 
@Exaelus got the mods shown as in load order but somehow the vermintide torch takes priority over the arduous one even tho vermintide is below, any way to fix that? i prefer the grey ish torch
JP 54464 8 月 15 日 下午 2:31 
I know its been a while but the potions from Exaelus' Arduous Edition Mod seemed to be a glitch from that mod, after notifying the creator and them finding themselves they fixed it
Iviv  [作者] 8 月 5 日 上午 10:28 
So it sounds like there's some sort of compatibility issue between the old mountain dungeon (This one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279458041 ? ) and all the dungeons required from this mod? I downloaded that mod and couldn't immediately see any conflicts, but if it's not that one then maybe that's why. But I don't really play DD now as it is, and do the bare minimum to just keep this mod working when any of the required mods updates, so I don't have the time to try and add another mod in, I'm afraid.
Pfleger Von Yggdrasill 8 月 5 日 上午 8:23 
Strange, start a save with only these mods, fine; add to save with all the mods but without most of dungeon mod but with the old mountain dungeon, fine; combine them all, crash, and without an error report hints what mod cause it
Iviv  [作者] 7 月 22 日 下午 6:53 
Ok, I just pushed out a possible fix, I don't have the district so can't test it myself right now, so please let me know if this actually works. I don't think it should, but figured I'd try.
Iviv  [作者] 7 月 22 日 下午 6:47 
Ah, so they come from a district building? Thanks, that definitely helps, and I'll double check over any changes I've made to the provisions screen, though I'm pretty sure they should be mirroring what Arduous does.

And for reference, do you have any other mods higher than mine in the load order, just in case it's one of them that's reverting any changes.
JP 54464 7 月 22 日 下午 4:07 
I remember now, the potions would have come from the "Arduous hall"
it brews special potions and takes 5% of your gold reserve every week
JP 54464 7 月 6 日 下午 3:42 
I can't remember what they do, the dev for Arduau said it might be to much space in the provisions screen?
Iviv  [作者] 7 月 6 日 上午 11:41 
Do you know what the potions it would have rewarded are? I've not played DD lately, but looking through I don't think I can see anything from my code that would have caused this, but I don't deny that I might be the issue as well.