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And mind-control parasites. Although it would probably be technically difficult, it could be based on the mechanics of a mech-link. The parasite queen larva will be used by your colonist as a symbiote (Control Unit) to control the bodies of pawns in which the parasite workers are implanted. The pawns in which the parasite-workers are implanted become essentially zombies without the need for sleep and well-being, like mechanoids that need energy, these guys will only need food, no matter what quality. By the way, you can probably introduce a “load” on the queen and the quality system of parasites.
I even have a couple ideas: Butcher - Identical in characteristics to the reaper mechanoid, a creature outwardly similar to the upright armored head, but with blade feet.
Blackthorn - A dog-like creature with a spiked bud instead of a head that shoots spikes and shoots pretty fast when attacking. But the armor penetration of the spikes is low.
Quasimodo - A large armored creature whose parasite is formed in several stages: To create it, you need to create several individual components (Parasite Eggs), which are assembled into a colony and then you need to transplant it into a “victim” to start growing. is a large humanoid similar to Nemesis from Resident Evil, very survivable, hurts, but is slow to move.