Barotrauma 潜渊症

Barotrauma 潜渊症

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Light Medicine
   
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1.348 MB
2024 年 3 月 8 日 上午 6:55
10 月 3 日 上午 11:32
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Light Medicine

在 YellowKnight 的 1 个合集中
YellowKnight's Mod and Sub Collection
44 件物品
描述
OLD PILL TEXTURES CAN BE FOUND HERE

Pills - A lightweight, yet effective solution to the demand for non-addicting cheap medication for mild afflictions.
Margaret's Clinic does not take responsibility for any damage that might have been caused by it's products, including Aspirin poisoning, organ damage, or other.

The medication might not be as effective and quick as Morphine or other medication, however it can be used when suffering from minor damage, or when not in a rush.

Each of the three pill packets can be used 4 times. The healing stats represent healing for each use.

Aspirin:

Healing:
Lacerations by 5
Bite Wounds by 5
Gunshot Wounds by 4
Burns by 1
Concussion by 10

Causes:
Aspirin Overdose by 3.5 (Doesn't do anything until 10, No treatment, so be careful)

Craftable: Yes
Recipie: Not Required
Materials: 1 Sodium, 1 Potassium

Iodide:

Healing:
Radiation Sickness by 13

Craftable: Yes
Recipie: Not Required
Materials: 1 Stabilozine, 2 Potassium
Gives 2 items

Calcium:

Healing:
Blunt Force Trauma by 4

Craftable: Yes
Recipie: Not Required
Materials: 1 Stabilozine, 2 Calcium
Gives 2 items

Antibiotic Supplements:

Healing:
Infected Wounds by 15
Husk Infection by 3 (When below 25% infection)

Causes:
Organ Damage by 3.6
Alcohol Sensitivity by 37
Husk Infection Resistance by 100

Craftable: Yes
Recipie: Not Required
Materials: 1 Broad-spectrum Antibiotics, 1 Saline
Gives 3 items
20 条留言
YellowKnight  [作者] 10 月 3 日 上午 11:35 
Quick update, the sprites for the pills have been changed, if anybody wants the old ones back, I have made a mod that brings them back: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3579663508
YellowKnight  [作者] 8 月 24 日 上午 8:54 
@Dorito
The coloured stripes are fine, just don't make it too similar
Jim the Skeleton 8 月 24 日 上午 8:53 
@YellowKnight ah damn, the colored stripe across makes it easily seen which ingredients carton it is... i guess i'll have a basic UEX with the written initials instead
YellowKnight  [作者] 8 月 24 日 上午 8:46 
@Dorito
I'd rather not want anyone to use sprites from my mods, but the cartons are just retextured UEX, so if you manage to remove all the writing and coloured parts from my sprites and go from there I'd say it's fine.
Jim the Skeleton 8 月 18 日 下午 4:44 
Hello! I'm working on a basic pills mod and I got heavily inspired by yours. Could I use the likeness of your carton sprites? I intend them to be used as a crafting material for the pills themselves
YellowKnight  [作者] 1 月 9 日 下午 12:50 
@Typical Lama
Well, it does craft 3 units per recipe, though I didn't put the total result of the recipie in the description. Should probably change that.

The reason I made it worse than if you just used Broad-Spectrum Antibiotics instead of 3 Antibiotic Supplements is because, well, there's got to be some kind of effectiveness loss when diluting it. I don't just want it to be Broad-Spectrum Antibiotics divided by three, since that would completly make them [Broad-Spectrum Antibiotics] useless.
Besides, the Supplements have highly reduced organ damage, which makes them have a good payoff compared to it's more potent version.
[C|◇] Typical Lama [✚] 1 月 8 日 下午 12:15 
Yeah the fact that something which requires broad spectrum + saline is Actively *worse* than normal antibiotics makes no sense?
Idk, make it make multiple while crafting or smth to match the effectivness of just giving antibiotics. Or make it not use antibiotics at all and smth else.
kenanthebarbarian 2024 年 12 月 30 日 下午 1:14 
It feels much more balanced now! Thank you for ironing it out.
YellowKnight  [作者] 2024 年 12 月 30 日 上午 4:35 
Well, I checked by how much the supplements have reduced effectiveness to the proper antibiotics, and it seems it is actually well below one thirds' effectiveness, and even worse, I misrepresented the actual healing values of supplements in my mod description because of weird multiplication stuff regarding afflictions.

I don't know about adding an affliction (Since that would be the easiest way of doing this kind of thing), since i'm trying as Vanilla+ as possible, so probably as little janky stuff as possible. Though, I can (and did) just decrease the organ damage by half. That does mean that no more (decent) husk healing, but who was using this for that anyway?

This change helps keep the supplements viable, while not completly destorying the usefulness of Broad-Spectrum Antibiotics.
kenanthebarbarian 2024 年 12 月 30 日 上午 1:46 
So, what's really killing me with this mod and your Dangerous Wounds mod is the frequency of wound infection paired with organ damage from antibiotic supplement. It turns into a slow DOT that gets out of control when I get distracted by the frequent and sudden calamities that occur during the course of gameplay.

Would it be possible to change the organ damage debuff chance on your antibiotic supplement so it procs only if too many are taken at once, like aspirin overdose? In real life, small-dose oral antibiotics wouldn't cause immediate organ damage. Not even IV broad-spectrum antibiotics would, unlike the vanilla game item.

Sorry for the wall of text. I like the little bit of complexity your mods add, but this death-by-a-thousand-cuts DOT situation becomes too much trouble to manage, and we had to remove the mods from my multiplayer campaign.