Caves of Qud

Caves of Qud

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CYF Expansion - More Mutant Tiles
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Type: Cosmetic
标签:  Sprite, tile
文件大小
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115.567 KB
2024 年 3 月 6 日 下午 8:10
10 月 31 日 上午 12:07
12 项改动说明 ( 查看 )

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CYF Expansion - More Mutant Tiles

在 Mephril 的 1 个合集中
Mephril's Tile Mods
4 件物品
描述
"Your genome enters an excited state!"

This mod requires Kernelmethod's Choose Your Fighter

This mod is also available on itch io[mephril.itch.io]

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CYF Expansion - More Mutant Tiles adds 121 custom player tiles for use with Choose Your Fighter based on the mutations available to a Mutated Human, including defects and a few special extras.

Once subscribed, these tiles can be found in the "customize" portion of character creation (where you write your character's name) in the CYF tile selection menu under "Expansions"; or by changing your tile in-game by visiting a gutsmonger, downloading and using Kernelmethod's Magic Mirror mod, or by wishing for "chooseyourfighter:change". (The wish menu keybinds are unbound by default.)

For best results, disable "Color your character's glyph based on health status" under the "UI" section of the options menu.

Primary (the default is grey) and detail colours can be changed in-game by finding and using a Box of Crayons (detail only) or a Tattoo Gun on yourself, or by using Null_Error's Appearance Change Wish.

Enjoy.

-Mephril.

Special thanks:

-Sarcose, for inspiring the mod, and allowing me to base the "Fire Naga" tile off of their "Ignitionist" tile. Check out their mod CYF Expansion

-Kernelmethod, for creating Choose Your Fighter, and updating it with the subfolders feature (otherwise this mod would create a lot of hassle with other CYF expansions).

-ToothedMammal, for allowing me to base the "Vine Symbiote" tile off of their character "Sybas Oum".

If you're looking for a mod that improves vanilla container tiles, check out A Blessed Feline's Feline's Furnishings, as they're really flippin' cool.

If you would like to compare which tile corresponds to which mutation, I have a list available here[docs.google.com]

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CYF Expansion - More Mutant Tiles is licenced under the GNU General Public Licence v3[www.gnu.org], a copy of which is provided inside this mod's folder. For more information on modifying this mod, see the ReadMe.txt also included in this mod's folder.

This mod is only available on Steam and itch.io. Redistribution of this mod is not allowed without permission.

(If you enjoy my work, I have a ko-fi[ko-fi.com] if you feel like tipping a dram or two.)
149 条留言
Mephril  [作者] 12 月 12 日 上午 10:24 
@Osmo You're good lmao

On a similar note, as a general PSA for those who happen to read this: Legendary creatures (and probably other colour changing effects) don't have their pink colour rendered if they're visible from the Night Vision mutation, for some reason - so if you're looking for a legendary creature in it's lair, if you're relying on Night Vision for sight, they're going to look like just another regular mob
Osmo 12 月 12 日 上午 1:59 
@Mephril, totally my bad: it was photosynthesis. Apologies and thank you for spending the time replying to this 100hr noob lol.
Mephril  [作者] 12 月 11 日 上午 10:50 
@Osmo Just tested this on a different computer, and the tiles seem to work fine. Possible troubleshooting things I can think of:

-Is the entire tile green, or just the visible pixels? If it's just the pixels, it might be because your character has the Photosynthetic Skin mutation, which turns the primary colour green. (You can turn this off by ticking the "Ignore all effects that recolor your character's glyph..." option under "UI")

-Is there another mod in your load order that could be bunking something up? My tile mods are pretty compatible with everything, but check any other CYF expansions you might have. I've had an issue where a misplaced space in my .xml completely borked everything CYF related up.

Let me know how you go
Osmo 12 月 11 日 上午 10:35 
For some reason all mutant tiles I select are green when I load into game? They look fine in character creation. True Kin tiles from that expansion are fine... Anyone else?
XBOX Live Arcade 10 月 10 日 下午 3:05 
ooh! neat!
Mephril  [作者] 10 月 10 日 下午 1:34 
@CobaltNinja I'm working on a surprise, I can work old bladed mantis in
XBOX Live Arcade 10 月 10 日 下午 1:15 
i miss the old bladed mantis tile, 'tis a shame
Mephril  [作者] 7 月 6 日 下午 7:04 
@Jazz Thank you! Froggo likes you too.
Jazz 7 月 6 日 下午 6:17 
i love these sprites, especially the swamp spawned, so frickin cute 🥺
Mephril  [作者] 4 月 21 日 下午 9:30 
@RozetaMeteor [1] G'day. I've considered it - The reason I overhauled many of these tiles was because of a question that kept popping up in my mind: "Did I actually want to play [x] tile?" Thinking about it, many of the answers were no, which is why I went back and did a thorough polish pass over them. Some of the tiles I thought were lacking before - due to being just, a disparate scatter of pixels or not really fitting Qud's art style, or just being kinda meh - are now some of my favourites. Plated wanderer, dauntless exile, and technopath spring to mind as examples of that