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-> if the mod dosnt work in the first place changing some values wont change that ^^
ah the meaning of the values its try and see ^^
final tipp wait for the update then tell me if it solved the issue (no time frame on that tho)
for those using non vanilla unit mods. If you want your new units to be compatible <- look there
would an graphic only thing work? no since the tomb kings dont have a corruption
you could also just use wemod and get rid of any attrition
Is it possible to make it softer at the edges? or maybe the corruption doesnt spread all the way to the edges?
yeah
open the mod with rpfm go to
materials/environment/campaign/campaign_combi_corruption.xml.material
<name>breakup_smoothness</name>
<type>float</type>
<value>0.5</value>
</param>
<param>
<name>breakup_tiling</name>
<type>float</type>
<value>0.1</value>
</param>
<param>
<name>corruption_breakup_tiling</name>
<type>float</type>
<value>0.75</value>
change those values between 0 and 1 (maybe up to 2)