Age of Wonders 4

Age of Wonders 4

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Secondary Affinity Choice
   
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标签: Mod, Cultures, Balance
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8.186 MB
2024 年 2 月 29 日 下午 3:33
2024 年 2 月 29 日 下午 3:50
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Secondary Affinity Choice

描述
A simple mod that allows you to pick the second affinity for your culture, rather than each culture coming with two fixed affinity points. This uses the same subfaction system as the Primal faction, so the Primal faction still works the same as in vanilla.

This mod modifies the culture definitions for each culture except Primal. It is unlikely to be compatible with other mods that modify the base culture definitions.

The base affinities for each culture are as follows -
Fedual: Order
High: Order
Barbarian: Chaos
Primal: Nature (unmodified)
Reaver: Materium
Industerious: Materium
Dark: Shadow
Mystic: Astral
15 条留言
Murane Solaire 2024 年 6 月 30 日 下午 6:30 
In a game you can recruit every cultures unit while this mod is active, but many have broken textures.
J 2024 年 6 月 26 日 上午 3:52 
It works, but overrides the new mystic subcultures.
b621204 2024 年 6 月 24 日 下午 9:25 
Is this one still working? In my mod list, I get some glitches when I activate this particular one
J 2024 年 6 月 5 日 下午 4:08 
Hey, Just want to say that this mod is really awesome:)
I was wondering if you would consider making a version that did'nt include Mystic. Just so it doesnt interfere with the new DLC:)
ZenShin 2024 年 3 月 27 日 上午 9:53 
Great mod, just for your info, this mod has minor mod conflict with "Diplomacy Remastered (Winning Personalities)", which alters the sequence of AI personality,

And also some mod by Kaige that alters traits, which I think is something related to Videogamer40000's post.

This mod's idea is excellent, increase the potential of several game play, thank you.
Drakos 2024 年 3 月 26 日 下午 12:21 
I like using this mod, but it disables translations for all descriptions.
Everything is only available in English and if I change the language in the options it has no effect.
Can you customize this?
I would like to play in my own language. That would be great.
Videogamer40000 2024 年 3 月 9 日 下午 3:23 
Thank you for the mod. I did have a few things I wanted to bring up.

I noticed this mod conflicts with the Seafaring Remastered mod, reverting one of the changes made to the Expanded Seafarers society trait. I was wondering if you knew why. They both should be interacting with different files, as far as I understand.

Additionally, as a separate thing to mention, it seems like mods that alter the cultures themselves will either have their changes overwritten by this mod or will crash on culture selection if they overwrite this one, depending on the load order. Although I don't imagine anything can be done about this outside of compatability patches, the same file is likely being modified.
Hikanjoten 2024 年 3 月 5 日 上午 2:20 
With this mod (and another mod) i noticed something nice: there is (except for nature and astral) 2 cultures for each affinity.

The other mod i have is the outlaw culture. Can you make it compatible with that mod? I would like outlaw to be 1 chaos affinity.
Rimi~𝅘𝅥𝅮  [作者] 2024 年 3 月 2 日 下午 11:57 
@Rewasder

I think the faction skins mod would go great with this mod - but I'm not so sure about tying it together as part of the same mod. Part of the idea here is that this can be a customization mod that doesn't really change the vanilla gameplay much. It still plays like unmodded AoW4, just, e.g. a Shadow-heavy tome build for Fedual can have Order/Shadow rather than the 1 Nature affinity they never develop, or that a Nature-heavy Reaver build can go Materium/Nature rather than the 1 Chaos affinity they never deveop.
Rimi~𝅘𝅥𝅮  [作者] 2024 年 3 月 2 日 下午 11:55 
@Lizard

About Reaver: IMO, it's extremely close. Reavers is very good at being a hybrid of Materium and Chaos, and it has strong aspects of both - and I appreciate that. It's the only one I struggled with in deciding the primary affinity for, since both would be viable.

I went with Materium in the end because (IMO) Reapers gameplay can contradict how Chaos works sometimes mechanically - e.g. how Chaos has a Tier I unit swarm theme that Reavers cannot follow well, but Reavers works fine with most things Materium does regardless of how you build out your tomes/etc.