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I was wondering if you would consider making a version that did'nt include Mystic. Just so it doesnt interfere with the new DLC:)
And also some mod by Kaige that alters traits, which I think is something related to Videogamer40000's post.
This mod's idea is excellent, increase the potential of several game play, thank you.
Everything is only available in English and if I change the language in the options it has no effect.
Can you customize this?
I would like to play in my own language. That would be great.
I noticed this mod conflicts with the Seafaring Remastered mod, reverting one of the changes made to the Expanded Seafarers society trait. I was wondering if you knew why. They both should be interacting with different files, as far as I understand.
Additionally, as a separate thing to mention, it seems like mods that alter the cultures themselves will either have their changes overwritten by this mod or will crash on culture selection if they overwrite this one, depending on the load order. Although I don't imagine anything can be done about this outside of compatability patches, the same file is likely being modified.
The other mod i have is the outlaw culture. Can you make it compatible with that mod? I would like outlaw to be 1 chaos affinity.
I think the faction skins mod would go great with this mod - but I'm not so sure about tying it together as part of the same mod. Part of the idea here is that this can be a customization mod that doesn't really change the vanilla gameplay much. It still plays like unmodded AoW4, just, e.g. a Shadow-heavy tome build for Fedual can have Order/Shadow rather than the 1 Nature affinity they never develop, or that a Nature-heavy Reaver build can go Materium/Nature rather than the 1 Chaos affinity they never deveop.
About Reaver: IMO, it's extremely close. Reavers is very good at being a hybrid of Materium and Chaos, and it has strong aspects of both - and I appreciate that. It's the only one I struggled with in deciding the primary affinity for, since both would be viable.
I went with Materium in the end because (IMO) Reapers gameplay can contradict how Chaos works sometimes mechanically - e.g. how Chaos has a Tier I unit swarm theme that Reavers cannot follow well, but Reavers works fine with most things Materium does regardless of how you build out your tomes/etc.