边缘世界 RimWorld

边缘世界 RimWorld

88 个评价
Skyrim Daedric Weapons Pack
   
奖励
收藏
已收藏
取消收藏
Mod, 1.5, 1.6
文件大小
发表于
更新日期
933.589 KB
2024 年 2 月 24 日 下午 4:41
8 月 23 日 上午 10:43
5 项改动说明 ( 查看 )

订阅以下载
Skyrim Daedric Weapons Pack

在 Double C 的 1 个合集中
The Elder Scrolls V: Skyrim Mods
9 件物品
描述


All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

The balancing is mostly based off Rimworld and it's similar weapons, however I did slightly alter them to align with Skyrim (Greatsword is fastest but lowest damage vs Warhammer which is slowest but highest damage). I will be balancing the weapons damage moving forward to more lore accurate to Skyrim.

All of these weapons are crafted of Uranium, but in lore they are actually crafted of ebony.

These weapons are a Huge step up from Ebony in terms of damage, and only is beat by dragon bone, not including unique weapons.




Is CE Compatible! Weapons are balanced toward existing weapons and damages in CE, so the Mace is closer to the Vanilla Mace and the Warhammer the same.


Check out the other Skyrim Weapons in the collection or on my profile!

Can be added mid-save!

Feel free to donate on Ko-fi below, have a lovely day!


[ko-fi.com]
热门讨论 查看全部(1)
0
2024 年 9 月 19 日 上午 7:16
russain translation
tzverg
19 条留言
Yi Xi 8 月 23 日 下午 1:26 
thank you!! :pmcrystal:
Double C  [作者] 8 月 23 日 上午 10:47 
@Brooke Yomotsu Thank you for finding that! It wasn't an error that did anything, but annoying nonetheless! It's been taken care of across all of my mods, and I slightly adjusted the textures to look a little less warped. Have a fantastic rest of your day!
Yi Xi 8 月 23 日 上午 8:14 
all of the mods in this series have errors in the log "Config Error in MeleeWeapons_Skyrim_(...): not rotatable but has rotation draw offset(s). I hope thats not bad...
Gerewoatle 4 月 23 日 下午 8:42 
That's probably why Pootis said IF you have Anomaly. FYI, a mod can have different content, crafting requirement, etc depending on whether or not the user has a certain DLC or additional mods.

So there's no reason to get defensive about it.
^Magik Spud^ 4 月 23 日 下午 6:43 
I agree with Zeus57007 I don't have DLC as well.
I have Rimworld way before it become a full-game and ofc before any of these DLC.
zeus57007 4 月 23 日 下午 2:06 
not everyone owns anomaly
The Lord Pootis 2024 年 6 月 11 日 上午 5:06 
I agree with FelipeGames2000's suggestion to have it require Bioferrite and a shard if you have Anomaly, I feel it's thematically more fitting and might also be slightly more balanced as I feel they're a lil bit too beefy in terms of how strong they are for just needing uranium to craft which isn't the hardest of material to get, at least in my personal experience, might not be exactly the same for others.
Double C  [作者] 2024 年 4 月 28 日 下午 9:04 
@FelipeGames2000 Maybe? I try to keep it as vanilla as possible generally. Might think about it
FelipeGames2000 2024 年 4 月 28 日 下午 6:07 
With Anomaly's new materials, I think it's fitting to change the crafting to require Bioferrite (and MAYBE a shard to represent the daedra heart), don't you agree?

Obviously only if you have the DLC, else it defaults to uranium I guess
Ant1828 2024 年 4 月 26 日 下午 4:23 
Suggestion to add that the weapons need a heart to craft them