Total War: WARHAMMER III

Total War: WARHAMMER III

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We'z Speshul and Expanded Roster Compatibility Patch (Deprecated, Dont use)
   
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24 feb, 2024 @ 14:57
24 feb, 2024 @ 19:30
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We'z Speshul and Expanded Roster Compatibility Patch (Deprecated, Dont use)

Beskrivning
This patch is out of date. I wont have a good opportunity to rework it for Wez Speshul's current state for some time.

This patch adds Deco's Expanded Roster Units to We'z Speshul, favoring We'z Speshul's framework.

Mostly detailed list of changes:

I didn't touch heroes and warlords at all. I wanted to leave that choice to the player as is

I didn't touch stats for any of the units

I removed units that were the same, except where armaments were different (for example, there are 2 forest goblins, one the spear infantry from We'z Speshul and the other sword infantry from expanded roster). I favored We'z Speshul for duplicate units.

This really only leads to a few units added from Expanded Roster, specifically:
Night Goblin spears
Savage Orc Spears
Forest Goblin (sword)
Hill goblins
Armored Colossal Squig (this is what made me create the mod)
Savage Orc Big Uns
Dual Wield Black Orcs
Orc Big Un Shields

...Ok, that's a lot.

Where needed, I added a unit to We'z Speshul's effects list.

I moved units to different buildings depending on the lord in keeping with We'z Speshul's recruitment design. With the exception of Forest Goblin Swords, which I put with the Forest Skulkers. I did that so my T4 tinitt mod wouldn't need to be dependent on this mod.

This and the T4 mod are my first mods. I've tested both for functionality, but haven't done a complete playthrough.

Thank you to Lost2Insanity and Decomposed for the many years of Greenskin goodness
38 kommentarer
shinden1974  [skapare] 12 okt @ 15:32 
@Dragon32

Thanks buddy, that means a lot
Dragon32 11 okt @ 12:30 
@shinden1974
Damn dude, that's tough. Take it day by day, that's all anyone can do. It sometimes feels there's been no improvement when there really has been. Keep putting one foot in front of the other.
shinden1974  [skapare] 11 okt @ 11:14 
I had hoped to. In fact was just getting to work on it in July when I experienced some serious heartburn and went to the ER.

Since then, I've been through a quadruple bypass and a gall bladder removal. Man life hits.

And even with all that, a part of me looks forward to being able to play WHIII again just the way I want to, which means getting this mod running again with all the changes Lost2Insanity has made to Wez Speshul in the last year, integrated with my fav units from expanded roster...which is basically just hill goblins and armored squig now. well...dual wield orcs...yeah...I miss them

Unfortunately, I'm still recovering, and can barely muster the strength to play for an hour, much less figure out the mod structure again and rework it the way I want. I do hope to do it one day, but my health has other plans.
WarDog723 3 okt @ 1:23 
Will this mod ever be updated in the future? any reason to why its no longer updated, i really enjoyed using this, its no longer the same without using this, now ive gotta either focus on one greenskin mod or the other and not both.
Gleen Cross 13 apr @ 9:46 
Love it. Some people don't care about duplicates or ugly unit cards, but this kind of stuff really bothers me, lol must be a psychological issue or something, I want the mods to "merge" with the game, no signs of "defects". Anyway, hope you are willing to update this
XHAlpha 17 jan @ 11:08 
So I think we are expecting the Expanded Roster update for Orcs and Goblins in the next few weeks, since he said he's gotta do a major overhaul since so much changed. Will you be updating this compatibility mod when the update is released?
shinden1974  [skapare] 2 jan @ 19:11 
@Rich Homie Ginger

It's pretty much on hold, but I'm still around. Not only the mod has changed radically and expanded quite a bit, but a new DLC came out, so I have a lot to consider. I purchased the DLC already, but haven't played TWIII at all, but I'm about to run through it and see what I would have to do.

Many of the units I originally wanted to have between expanded roster and wez speshul are covered now, so I think I would be down to just the hill gobs and armored C. squig...then getting rid of dupes would be the main purpose of the mod.

Also, I don't really know if the new Tinitt Wez Speshul mod adds old world rites functionality...if it doesn't, I'll probably add it to this mod (it was originally in my T4 Tinitt mod). Only a script add is needed to do that, so it doesn't cause a crash if the user doesn't use the mod.

TL:DR, it's basically waiting for me to get back into the game, then I'll see what I can do with it.
Rich Homie Ginger 2 jan @ 18:31 
@shinden is this one dead for sure? Or just on hold?
Vinzat 4 jul, 2024 @ 4:04 
Any timeline? Love both mods and your patch was the cherry on the cake! End of year is to long for me to wait for Greenskins DLC! Need my fix now!
shinden1974  [skapare] 18 jun, 2024 @ 6:48 
Yeah, Wez Speshul has completely changed and the patch needs to be completely reworked. Apologies for any inconvenience this causes.