Stellaris

Stellaris

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Flagships 2.0
   
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1.681 MB
2024 年 2 月 22 日 下午 6:52
8 月 31 日 下午 8:31
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Flagships 2.0

描述
A mod which adds brand new ships to your fleets; Flagships! Take pride in showing your new vessels full of pride! Due to the lengthy nature of the construction of the vessel as well as the pure cost of it, only one Flagship may exist at a time.

This mod adds a flagship for each base class of vessel, going from Corvette to Titan. Though significantly more expensive than a base ship, they make up for it with their firepower, armor, and the addition of strong auras to buff and augment the fleet. Use the ship wisely though, as if it dies, your empire will be demoralized!

I plan to keep this updated and add more content for the foreseeable future. While I've bugged tested what I can, I may have missed something either graphically or in terms of localization. If you find any bugs, feel free to comment, message me on Steam, or shoot me a message on Discord! (tekkitbeasting).
34 条留言
Annarresti 11 月 7 日 上午 9:18 
Conclusion: works with some but not all custom shipsets. Some it shunts the model off to one side and the turrets stay centred, others there is just no model at all for the flagships.
Annarresti 11 月 7 日 上午 8:47 
I will test it and see! Let me know, thanks!
butter127  [作者] 11 月 7 日 上午 8:27 
It should work with them! The model may be a little bit weird, but I believe it should still make one... I will have to double check to be sure though
Annarresti 11 月 4 日 上午 5:13 
Would this work with custom shipsets? I.e. does it use vanilla models or some coding magic to use whatever ships are available for the empire? Thanks!
butter127  [作者] 6 月 4 日 下午 1:42 
Hmmm... I'll have to go through and see what I can do. It could just be that they changed how ships work again lol
Austin_Legend 6 月 3 日 下午 7:31 
I mention this now because it did not occur before the latest update
butter127  [作者] 6 月 3 日 上午 11:51 
The mod is a bit out of date admittedly! I haven't tested it fully with the new update, so some things are bound to break

The issue with NSC3 is known due to potentially conflicting file names. NSC3 has their own version of a flagship and we very likely use the same tags or names for certain files. I may go through and change the file names on the new update now that I have time to actually work on the mod fully.
Austin_Legend 6 月 2 日 上午 3:38 
Getting a new issue where when this mod is paired with NSC3 the flagship from it isnt being prebuilt in the ship designer. Not game breaking but a peculiar issue I found when making a mod
butter127  [作者] 2024 年 12 月 27 日 上午 8:15 
That may be a new thing actually, I've been working on updating it for the newest version of the game. I'll check it out!
SatLink (Server) 2024 年 12 月 26 日 下午 2:44 
Bug report:

[15:33:49][localization_reader.cpp:83]: Missing UTF8 BOM in localisation/english/flagship_ship_parts_l_english.yml