Tales of Maj'Eyal

Tales of Maj'Eyal

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Werewolves of Maj'Eyal
   
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2024 年 2 月 20 日 下午 3:33
2024 年 3 月 4 日 上午 9:32
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Werewolves of Maj'Eyal

描述
Hello, everyone! I've been working on this addon for a bit. It seeks to solve one of the biggest issues that I've noticed ToME has - a distinct lack of werewolves. To that end, I've added 5 werewolf races, to suit a varying arrangement of lupine fancies, while trying to remain lore friend to the setting of the game.

If you'd like to check out this addon through te4, head on over here!
https://te4.org/games/addons/tome/dark-werewolves

Starting from the top, we have...

Fullmoon
Largely your standard werewolf experience. Big, tough, and angry!
Life Rating: 14
Stats: +3 Str, +2 Dex, +1 Con/Wil, -1 Cun
Exp Penalty: 10%
Racial Abilities:
-Furious Rage: An active to boost their damage output and damage resistance temporarily.
-Unrestrained: A passive for stun/pin/disarm resistance.
-Wild Pelt: Passive damage resistance, even upping the resistance cap slightly, and increased size at higher investment levels!
-Monstrous Leap: An active ability to leap and come down with a crash, dealing damage in an aoe! Also gains a bit of size (and damage) when you do!

Gibbous
Next up, we have some nature themed werewolves! They're even green!
Stats: +3 Wil, +2 Con, +1 Str/Cun, -1 Mag
Life Rating: 13
Exp Penalty: 10%
Racial Abilities:
-Wild Rejuvenation: A regeneration and healmod boost, not just for yourself, but allies too!
-Bestial Vitality: Increased life regen and heal mod! Not much more to it, just big werewuff regen.
-Verdant Pelt: Increase your nature affinity, blight and nature resistance, and reduce the duration of detrimental effects!
-Call the Pack: Exactly what it says on the tin! Call up three wolf friends for a bit to help chow down on your enemies!

Halfmoon
Following that, these werewolves are the more magically inclined of their brethren! Moon and star themes abound.
Life Rating: 9
Stats: +3 Mag, +2 Wil, +1 Dex/Cun, -1 Str
Exp Penalty: 5%
Racial Abilities:
-Lunar Light: Activate to gain a damage shield, and a boost to all affinities for a bit. Soak that damage!
-Lunar Shadow: A passive that pops when you take enough damage in one blow, and then gives you a chance to avoid any further damage.
-Shimmering Pelt: Adaptive damage resistance that can adjust to up to 3 different types of damage at a time.
-Celestial Power: An active ability to enhance your damage output and damage penetration!

Crescent
From there, we go to some psionic fluffy friends!
Life Rating: 12
Stats: +3 Cun, +2 Wil, +1 Str/Con, -1 Dex
Exp Penalty: 8%
Racial Abilities:
-Sharp Focus: Self-buff for increased damage and crit chance!
-Shrouded Mind: Confusion and mind damage resistance, increased mental save, and a short range telepathy of all creatures at higher levels!
-Faded Pelt: Resistance to all damage, and quite a bit of it, but taking damage will eat away at the resists until they're gone!
-Psionic Howl: An aoe howl that sics some mental wolves on your enemies, giving them damage over time, reduced damage dealt, and chance for talent failure!

Newmoon
And last, but not least, the stealthy wolves!
Life Rating: 11
Stats: +3 Dex, +2 Cun, +1 Str/Mag, -1 Con
Exp Penalty: 8%
Racial Abilities:
-Hunter's Agility: Boost global speed for a short time!
-Killer Instincts: Increased crit chance and crit damage.
-Shadow Pelt: Defense, crit avoidance, stealth power, and even some light and dark resistance!
-Through the Shadows: An active ability that gives you an instant, variable range, no-cooldown teleport! However, the range diminishes the further you travel with it, and recovers over time.

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Ahem... now, with that sales pitch all done, I do hope some folks have fun with these! I tried to make them interesting and thematic, without being too overpowered, or underpowered, or anything like that. I'm no balancing genius though (I've only really dabbled as high as nightmare for difficulty, and usually do adventure death settings), so it's quite possible that I have missed some pretty obvious faults. Feedback, comments, critiques, and so on are all welcome, of course. I tried to test quite thoroughly, but there may very well be bugs sitting around, so feel free to let me know if you spot any, and I'll see what I can. All in all though, I hope that some folks may enjoy these!

I've got some plans to see about expanding this in the future as well - classes, starting zone, a werewolf town to get some dialogue and lore (along with some quests for non-werewolves to become not-non-werewolves), and a sixth werewolf race with associated classes (5 of them, to coincide with the same types listed above)!

That's all theoretical at the moment though, and can see if it all comes together or not. In the meantime, I just wanted to get this out for people to play around with. Let me know what ya think, and I hope you enjoy!
7 条留言
Dark  [作者] 2024 年 9 月 9 日 下午 3:54 
Err, not Angolwen, that other place, uh... Gates of Morning, haha. Excuse my brain being dumb.
Dark  [作者] 2024 年 9 月 9 日 下午 3:51 
Regarding the starting zone, it's a bit odd. Those checks are done differently for different classes.

I just looked it up to remind myself, and for example, the Chronomancer classes basically say 'if you are NOT an undead, and you are NOT a dwarf, start at Point Zero', while the Celestial classes say 'if you ARE a human, or you ARE an elf, start at Angolwen.' So, the werewolves do get picked up by the Chronomancer logic, but don't get picked up by the Celestial.

The Ashes classes, at least, behave more like the Celestial ones, where they look specifically for certain race descriptors (a pretty exhaustive list of them, in fact) to trigger that starting zone, rather than just looking to see that a character does not fall into certain categories.

Hopefully that all makes sense. I'm sure there would be ways to override that, but I didn't really dabble with altering any pieces of the game's base code.
Nalkor 2024 年 8 月 13 日 下午 7:37 
So, I noticed that when playing a Fullmoon Demonologist, I didn't start out in the Fearscape starting zone. Same for the Demented meta classes where you have to start in Kroshkkur, The Hidden Sanctuary. Point Zero for Temporal Wardens work just fine, is it because the other two starting areas/zones are tied to DLCs?
✠ DFSpecter 2024 年 6 月 9 日 下午 7:57 
Reminds me of The Forsaken from the Chronicles of Darkness ttrpg. Nice!
Fishyflakes 2024 年 4 月 25 日 下午 10:43 
Fullmoon's instant cast leap is very stronk.
Won with it on Marauder :tslol:
Ouro 2024 年 4 月 4 日 下午 8:49 
dog gaming
SpiralRazor 2024 年 3 月 23 日 上午 3:46 
Nice!